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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Elexia View Post
    It's supposed to be. He's looking at unique completion rate and making adjustments from there. We know speed runs won't be required and hamlet defense (pre-req) is changing as well, he'd be crazy not to make changes to the over all quest, since 1.0's quest obviously had you redo every content in the game since there's so few of it, otherwise they could have made it like XI's quest:

    1. Get broken weapon
    2. Get currency
    3. Get items
    4. Kill an NM or two in the process
    5. Turn shit in
    6. Profit.

    Instead, XIV's quest was literally forcing you to do every content even though it honestly served little purpose to do so, especially hamlet pre-req, since they couldn't introduce new methods they pretty much shoved old content down our throats lol.
    1-6, plus they could make the relic quests unique for each job and follow up on the class quests. Like the Paladin guy with Oathkeeper goes to search for Curtana, and of course you join and find it broken, then you both set out on your quest to restore the weapon, finding clues and figureing out what you need and how to do it. They never needed a double meld portion or a seal drop portion, those just artifically make the quest longer, with random lengths of time. They needed more story behind it not by some random guy that happens to know about and be able to craft every relic weapon (tho that could have been left to the player, which would have added the time of leveling a craft or gather into the equasion), and more things that forced time to be taken to aquire the weapon, same amount of time for each weapon, but different methods.

    It would be fine if they keep relic reborn for people who are currently workin on it, but still make new, more interesting quests with a much less random time-to-completion. I would rather abandon Relic Reborn to work on a more interesting and more realistically time consuming quest than something that depends more on your luck and/or wallet. They can keep ifrit as the final encounter if they really want to reuse content that badly.... but they could do better. It could be less stupid than Relic reborn, more interesting and in-depth than whatever XI had.
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    Last edited by Reika; 11-07-2012 at 02:04 AM.