I hate to bring up the elephant in the room here, but The game that shall not be named Found a pretty elegant solution to this problem. Scaling difficulty on content, In a way xiv currently has this in the leve system. one star leves are easy and five star leves are insanely hard.

What you guys are saying makes a lot of sense as well If the game was a bit better at teaching its mechanics on the climb to say R40 it would not be as big of a deal. Once a player reaches that point they should possess a good working knowledge of the game. Well done tutorials don't even feel like one, Heck just look at portal about 70% of that game is a tutorial but you don't realise it.