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  1. #1
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Hart View Post
    If you've read my posts though the entirety of this thread you know why I feel it is wrong. I have been extremely clear, if you can't understand why, its not from my lack of trying.



    How is this for a fair solution?

    • The time tokens can still be in game, but they are only buyable from an NPC and can only be bought with gil.

    • That way the middleman doesn't gain anything from having more real life currency than someone else (that is the unfair part).

    •The time tokens will be U/U and the price of them won't fluctuate because they are sold from an NPC.
    While I can understand that you don't like the proposed system or the changing hands of gil in game, your alternative removes the basic appeal the the system from SE's viewpoint. Not only would it not bring in the extra cash that this system offers to the company, but also less people would actually pay real money subscriptions it this was an option because gil is so easy to get by just playing normally.

    I previously mentioned that I play a text based game with this sort of system and the game owner has played with the donator system a lot over the years. For a long while, we were able to buy a month of donator status (not a tradeable item, just 30 days added to your account) using an in game currency (points) from an official in game shop (the points building). Points were easy to get in large amounts so donator packs (DP's) bought with in game cash were the second choice when buying time with in game currencies, compared to just buying time with points. The vast majority of players that I knew at that time would buy their time via points (which gave $0 to the game owner/developers/staff/etc) and DP's only really significantly picked up after that system was removed. Why remove the system when so many obviously wanted to use it? Because it was making an essentially subscription based game (technically free but not many remained free for long, the game was too competitive amongst its player base for anyone to really be able to stand up to donators without being one themselves) a free to play game and it was not paying for itself. MMO's are expensive and if we don't help pay for them then we essentially gimp any incoming updates, research, server expenses, etc, so that's a bad thing.


    Edit: Psion beat me to it and phrased it better too.
    (1)
    Last edited by mbncd; 11-12-2012 at 10:35 AM.