Quote Originally Posted by Shougun View Post
The reason why demand would increase is because the price decreased.

If you want something but it costs a lot you buy a little of it. If you want something but it is cheap you buy a lot of it.

PLEX lowers the RMT price because it takes away third party RMT firms monopoly.

You've heard competition is good for the consumer right? Here it is again. lol
I disagree with that example because it is wrong and here is why-

From my observation- RMT's generally make gil from a generated source (such as the loads of RMT's at cedarwood, and probably NPC'ing the junk they get from them). They certainly don't sit there and craft / meld stuff to make their gil as far as I am aware.

Players generally don't, as gil comes from other players by making/melding/selling stuff- which is generally more gil that's already in circulation, rather then generated from game sources. If you were to throw in another source of obtaining gil for those players that were going to purchase gil with real life money anyway, this system simply continues to circulate this gil, instead of getting a 5 mil dump of gil that came from NPC'ing garbage. Sure players that are desperate for gil will probably use the "game generated" method from time to time, but certainly not to the extent that I assume RMT's use it.

This in my opinion (but who really knows til it's effective) would actually lower gil value at a slower rate if it were to be purchased via an RMT, as less gil is being generated from the game sources. People that don't buy gil, will continue to not buy gil (like myself, as I don't see its worth), but those that do will simply buy gil that is already in game circulation.

However personally I can't see that any of this has a major impact on the economy of the game in it's current state - as the current problem sits on a lack of "gil sinks" that are currently in the game. I personally can only think of 1 sink, which is very small and that's the NPC purchased item that is required for class weapons. But this is another economical topic (which I might actually make a thread about) that I think needs to be looked at, as currently 50k for one item that's used occasionally is nothing.