Quote Originally Posted by Altena View Post
I am one to admit I am not very familiar with the system on other games, so won't push my points too hard, however I don't see how it would increase RMT activity, as it is essentially reducing the temptation for Mr. RL-rich to go out and purchase in game currency, as they can obtain it legally - and in game. I don't understand how being able to purchase gil from another player (by paying for their subscription fee - ie, that money goes to SE and not a RMT group), would increase RMT activity. That point to me makes very little sense.

If your point is it increases demand because people will buy gil from RMT's so they can purchase their monthly subscription, then wouldn't they just pay for their own subscription anyway?

I need to put this in a little story to get my own head around it - otherwise I will get confused.

Joe blogs is poor and buys his subscription from an in game item with gil.
John Smith is rich and sells a subscription item.
Where can the RMT get involved in this? I am failing to see where they can interfere. I am sure there are ways, but please enlighten me.

As for scripts hooking into the game - yes I can't see automated "bots" being legal, however I can see graphically enhanced add-ons like displaying HP% and what not being perfectly fine. If they aren't then what kind of "add-on" is even possible viable? I never played WoW because the comic graphics didn't ever appeal to me, but apparently their add-on system was quite good.
The reason why demand would increase is because the price decreased.

If you want something but it costs a lot you buy a little of it. If you want something but it is cheap you buy a lot of it.

PLEX lowers the RMT price because it takes away third party RMT firms monopoly.

You've heard competition is good for the consumer right? Here it is again. lol