If you legitimize dollar to gil conversions, you are encouraging the players to adopt a pay-to-win mentality.
There is no gray area there- one directly influences the other.
If you support this, which it sounds like you do, good for you.



 
			
			
				If you legitimize dollar to gil conversions, you are encouraging the players to adopt a pay-to-win mentality.
There is no gray area there- one directly influences the other.
If you support this, which it sounds like you do, good for you.



 
			
			
				Nope. As in this system there's nothing you can buy that anyone else can't get with normal gameplay. Paying doesn't guarantee any "win".



 
			
			
				What's my XIV background? Making assumptions again?
According to the most widely accepted definition in the industry Pay to Win (as I already specified multiple times) implies an advantage that cannot be gained with normal gameplay.
IE: selling boosters that raise stats over their natural values (and that aren't available as drops, craftables and such), gear that is more powerful than what's available in game, enchant materials that are superior to the ones available in game and so forth.
Gil can easily be matched with normal gameplay, and it's even further from pay to win as in ARR gil won't even let you buy the best equipment in the game, that will be untradable.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 Reply With Quote
  Reply With Quote Originally Posted by Duuude007
 Originally Posted by Duuude007
					
