So before i was insulting. Now i'm rude and abrasive. Call me when you get to the final verison
I just don't feel the need to sweeten the pill when someone tries so hard to mislead the audience.
No, it adds a supplier in a condition of radical advantage, as it can offer a service that its competitors can't offer. Security.The only way a reduction in gil will happen is if the demand is as such - seeing as you love quoting economics so much surely this idea is obvious. PLEX does nothing to the demand of gil - it just adds a new supplier.
Therefore, it shifts the demand on itself and away from suppliers that don't offer that service.
They can be as competitive as they want, but security is a rather prized merchandise when you're playing with something that costs months if not years to grow. Even if demand were to raise (unlikely, demand is not governed by offer, that's why you have two variables and not just one), it would raise for PLEX, not for gilsellers.Because it forces gil sellers to be come more competitive demand of gil will likely raise not lower
Again with that improper definition of pay to win, lol.promoting a pay to win system.
And it's gonna be much less. RMT will get the crumbs. A lot better than them getting the whole pie.What ever demand is left after those who got their monthlys is still in the hands of RMT - its not going to magically disappear.
What you want or don't want is rather inconsequential to SE. This is a business decision. Business decisions aren't based on taste.Safer practices for players is a good thing - but I dont want to play a game that lets players purchase advantage with their money (talking about direct advantage).
The system got rid of part of the RMT and of part of the negative effects (inflation due to constant injection in the market of unmanageable quantities of gil) of RMT.So long as the PLEX system accommodates the demand that the illegal RMTs filled. But the system hasn't gotten rid of RMT just made it safer.
In addition to that, it helps the game retaining subs in a market in which Pay to Play MMORPGs are having a *lot* of trouble retaining subs.
It's a victory and much, much better than nothing.