Quote Originally Posted by Abriael View Post
The two methods have *nothing* in common.



It worked as intended elsewhere.



Pay to win indicates a situation in which whoever pays can access gameplay options that people that don't pay don't have access to.

It obviously doesn't apply to this case.
No p2w doesnt mean just that. If you can play the game at 1/10000 the rate you can access all the options but you will not win compared to someone else.

To "win" you need to pay.

When you introduce p2w, your own RMT system, you will devalue the currency and thus inflate prices. Anyone who doesnt pay to win will therefore play the game at a slower rate.