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  1. #11
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by debola View Post
    Yh. rl money doesnt affect the game in any way atm. what way do u think it does?. #justasking
    Do you remember the Atomos exploit? I believe it should still be fresh in people's minds. All of a sudden, massive amounts of new currency was introduced into the economy because NPCing items CREATES currency. Do you remember what happened to market ward prices right after that? Prices for certain materia doubled because people could afford to spend more on it. This is called inflation and it happens when large amounts of currency are introduced into circulation.

    What does this have to do with RMT? Well RMT relies on doing this on a massive scale constantly. The Atomos exploit was nerfed twice in 1 week. While it may seem like the RMT bots aren't harming anyone by running around doing leves, it's actually causing significant damage to the economy. Let's say an average leve has 5k gil as a quest reward. This is money that is introduced into circulation because quest rewards are money from nothing. RMT generally does this in full parties of 8 with leve sharing. So that equals 40k gil per leve. They also get 8 leves per day per character (64 leves per day). That equals 2.56 million created gil every day for free, just from doing leves. This doesn't even take into account revenue generated from item drops and rewards from the leves. And that's just with 8 characters, but typical RMT operations run many more than that. RMT is bad because it relies on methods that introduce new money into circulation, devaluing all other currency in circulation and thus causing inflation. Said another way, RMT is like people exploiting the Atomos drops all day every day since the beginning of the game. If that's not bad the for economy, I don't know what is.

    It probably goes without saying, but the reason they do this is because people employ RMT services. It's an undeniable fact. You definitely know at least one person who has purchased gil in this game. That is how real money ties in with a game economy. Conversely, while a PLEX system is technically RMT in that it essentially trades real money for game money, it does so without causing inflation because it does not introduce additional currency into circulation. This method promotes transfer of wealth without the downsides of the above described RMT methods.

    Quote Originally Posted by A_Hortensia View Post
    I know full well what dual boxing is.
    You're still playing the game to progress in the game.



    If any individual isn't willing to put forth their money to help put food on the tables of the families of developers who work their asses off making our game fantastic:

    Then get the ____ out. We don't want you here.

    There are many alternatives, they won't be Final Fantasy though.
    The exact same number of subscriptions will be paid for. While it's nice to think that the developers appreciate every player on an individual level, it's really not the case. Square Enix cares about the number of "paid for" subscriptions and that's it. This system might convince an endgame player to continue his subscription by spending gil to make someone else pay for his sub and that's one more $10 fee that SE has retained, rather than letting it lapse.
    (5)
    Last edited by axemtitanium; 11-07-2012 at 07:08 AM.