Yeah. RMT engaging in this kind of commerce would have to keep to the market price (effectively earning nothing), or undercut themselves, which would lower their profit instead of generating it.
Real money already affects the game, whether we want it or not.In all cases i don't like the fact to be able to buy stuff or anything in a game with real money XD
Wasn't simplifying or extremizing your arguments, I was summarizing.
Example: You're saying things like "you should study the economy" "this isn't rocket science", your responses are basically telling people they're stupid.
and as far as the lying thing goes, basically your first 3 points in the very first post are lies.
"1: It's basically the most socially balanced way to charge for a MMORPG." You're saying some people should pay for other people, how is that balanced at all much less the most balanced way?
"2: The only ones that lose out from this arrangement are the gilsellers" The people who really lose out here are people who don't have a lot of money and can't sell play time.
"3: It's not (as some erroneously think) a cause of inflation, as no gil is actually inserted into the market. It causes no inflation in the games where it's implemented." This is really stretching the truth as it doesn't look at the whole picture.
Like I said earlier, it may not add to inflation but it concentrates the money (just like what has happened to the real economy) The same amount of money is still there but it's sucked out of normal people and then horded by a small %. What happens now is when you go to buy mind materia it used to cost 20k but now it's 200k and your rate of income hasn't increased.
Only 2 people benefit from this idea, people who want to play for free and people who want to dominate without actually doing anything. Everybody else loses out.
And really dude, maybe if you actually played the game you'd be happier with the system in place. Member on the forums since march 2011 and you have over 2k posts but only 2 classes at 50? Seriously dude?
This thread has now received enough attention that it should get consideration by the devs.
But I can't imagine that anyone is being convinced by arguments on either side after almost 400 posts. :/
Best just wait and see...
(I'll assume this idea was added to the question forum for the producer live letter IV)
Really? Have you found the magical way to play without it?
No, you were simplifying and extremizing.
Lacking a proper education and experience in economical subjects =/= Stupid. Here's another example in which you're extremizing.Example: You're saying things like "you should study the economy" "this isn't rocket science", your responses are basically telling people they're stupid.
No, they're points you disagree with, which is, unfortunately for you, very different from a lie. More extremizing.and as far as the lying thing goes, basically your first 3 points in the very first post are lies.
It's SOCIALLY balanced. Meaning that people can play regardless of their real life income, and benefit each other in the process."1: It's basically the most socially balanced way to charge for a MMORPG." You're saying some people should pay for other people, how is that balanced at all much less the most balanced way?
If X Doesn't have enough real life income to play, but has enough time, he can pay with gil to Y, that has enough real life income, but not enough time. Both can play. Both benefit from each other.
They lose nothing. Not being able to sell play time doesn't mean in any way that they can't gather gil in the usual way. You implying that they lose something would mean that their usual way of making gil would be taken away, which simply isn't true."2: The only ones that lose out from this arrangement are the gilsellers" The people who really lose out here are people who don't have a lot of money and can't sell play time.
As a matter of fact, they gain from it, as they now have the option to play entirely for free if they so wish.
No, It's not. As a matter of fact it didn't cause any inflation in the games in which it's implemented, and it doesn't have the *possibility* to cause inflation, as it doesn't insert any currency in the market. Considering taxes it *removes* currency from the market, acting as a further gil sink."3: It's not (as some erroneously think) a cause of inflation, as no gil is actually inserted into the market. It causes no inflation in the games where it's implemented." This is really stretching the truth as it doesn't look at the whole picture.
It's not in any way "sucked" away from anyone. It's an entirely optional system. If you don't want to use it, no one "sucks" money away from you.Like I said earlier, it may not add to inflation but it concentrates the money (just like what has happened to the real economy) The same amount of money is still there but it's sucked out of normal people and then horded by a small %. What happens now is when you go to buy mind materia it used to cost 20k but now it's 200k and your rate of income hasn't increased.
With the proper limits in place, the purchase power of individuals can't grow over levels in which isn't manageable.
Examples are already in place. The system already works elsewhere, without causing inflation. Ergo, you're basing your assumptions over nothing.
False. As already demonstrated. No normal way of making gil is removed from the game. Therefore, no one loses anthing.Only 2 people benefit from this idea, people who want to play for free and people who want to dominate without actually doing anything. Everybody else loses out.
Some people have a real life and other interests. You making assumptions about someone you know nothing of (I played the game plenty. Looking at your join date, more than you did. The difference is that I mostly played when powerleveling and easy progression weren't rampant like they have been recently, but you wouldn't know, since you're relatively new) brings no points to your argument. It only makes you look like your arguments are too weak to sustain themselves without personal remarks. Not surprising since they are.And really dude, maybe if you actually played the game you'd be happier with the system in place. Member on the forums since march 2011 and you have over 2k posts but only 2 classes at 50? Seriously dude?
Last edited by Abriael; 11-07-2012 at 06:23 AM.
You need it to play the game. It affects it at the most basic and radical level.
Without even mentioning the fact that gilselling is a reality, and SE didn't manage to stamp it out in anyway, so even on that level, it already affects the game.
Furthermore, people that have more money can easily multibox using two accounts (I know several that do), in many cases doubling their gil income, or keeping an account to craft all the time and make millions while they play and enjoy adventuring content on the second.
It's even easier now that they removed the expiration timer from crafting, requiring very little attention and a click every few seconds.
Hell, Square Enix themselves provided those that have more money to get a collectior's edition with two nice accounts ready to be multiboxed.
Last edited by Abriael; 11-07-2012 at 06:39 AM.
Oh, paying for service is effecting the in-game on a radical level?
Yes, I found a magical way to play SE's games without giving them money.
Oh wait, no I haven't because I'm not a wizard and I actually want to pay the company for their product.
Also; dual boxing doesn't magically double your profits.
Unless you're using a bot, you're only using one character at a time.
This individual is paying 2 subscriptions, (kind of like your idea), except he's actually playing the game to get gil.
If someone were to buy a bunch of chronoscrolls/PLEX at once and tried to sell them all (assuming there are no limits on the number you can purchase), he would drive down the market price of the items and get less money. Just like real life, game economies and prices fluctuate based on supply and demand.
If you follow this transaction to its conclusion, this player's billion gil has just been disseminated among the hundreds of producers who he just bought from. This promotes wealth transfer, since there's no point in "concentrating" and accumulating wealth if you're not going to spend it, especially in a video game. Sure, one guy might have 1 billion gil today, but upon spending it, that gil DOESN'T DISAPPEAR. It goes in the hands of the producing members of the economy who will be stimulated to produce more goods and keep the stock on the market wards available.Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
Furthermore, this might actually cause deflation as these producers undercut each other to get a slice of the profits from this guy. Also, there's no way to tell if it's one guy or many who is doing the buying since market ward transactions are anonymous. All the producers can see is that there's a large demand for a particular item so they race to craft more of it and price it below the competition to maximize sellthrough.
Last edited by axemtitanium; 11-07-2012 at 06:46 AM.
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