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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KamikazeMan View Post
    Why incorporate ideas relating to subscriptions from two dying MMO games? I'm not trying to troll or anything. I'm genuinely curious.
    Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.

    Quote Originally Posted by ArnoMorley View Post
    This threads idea doesn't eliminate RMT, it creates it. The STF is a better way to go if you want to fight RMT, and plus SE has years worth of experience with fighting RMT now, they could be even more efficient than they were in XI.
    SE has years of experiences in whacking moles. Whack-a-mole remains whack-a-mole no matter how much you play it. RMT firms have access to unlimited free accounts, and will continue to have it no matter how many SE bans (reportedly catching innocent people in the middle too).

    The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.

    The problem with RMT is the catastrophic effects of its workforce on the economy, as they *create* gil and insert it into the market at a rate that cannot be balanced, creating a bleeding inflation that cannot be countered and affects everyone.

    This method hits RMT where it counts (their income), reducing their budget, and with it the workforce they can dedicate to this game, potentially bringing the inflation they cause back to a manageable level.
    (2)
    Last edited by Abriael; 11-07-2012 at 03:51 AM.