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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Heavens View Post
    In conclusion, fix your game.
    There are plenty games that are "fixed", but are still ridden with RMT. The game being fixed has nothing to do with it.

    This is a pointless system for users - why do we need it when everything we want is obtainable through moderate play?
    Yep, completely pointless to allow people with more revenue to pay the monthly for people with less.

    Oh wait...


    Using the "But Mom, it worked for EVE and her friend TERA down the street!" mentality - Why not do something a bit more interesting, more Final Fantasy? Why not implement a system like the digital store in Guild Wars 2 (minus the boosting items)? Maybe do it via the Gold Saucer. Spend Gil or real money (which has a controlled and moderated conversion rate) on tokens to play mini-games for character cosmetics or a new rug for your house. Now the developers have more money and I have a badass Mithra rug.
    Completely different system with completely different objectives. A cosmetic store simply serves to generate additional revenue (and it's an extremely annoying way to do so, as the developer needs to dedicate plenty development and design resources to keep the store full with items, instead of creating the same cosmetic items, but allowing everyone already paying a monthly fee to enjoy them). Chronoscrolls/PLEX combats RMT and helps retaining more accounts without the slightest expense from the developer.

    Retaining accounts isn't just a matter of additional revenue, but also a matter of keeping population stable and/or growing.

    People in the game aren't just paying customers, they're also effectively a form of content for the other players to play with. A cosmetic store does nothing in this direction (other that annoying a lot of people).

    Unfortunately the P2P market is going in that direction, but I won't sure suggest it, when there are better solutions that have additional perks on top of additional revenue.

    Quote Originally Posted by Davorok View Post
    1) Pay my monthly fee of $10 or $15 USD.

    2) Farm enough gil in-game to buy a Flex Pass: Price unknown but let's say 150,000 gil (could be 1-2 mil though)

    3) Pay an RMT $10.00 USD for 1 mil gil, buy Flex Pass for 150,000 and still have 850,000 gil left over.
    3a) or Pay RMT $5.00 USD for 500,000 gil and still have 350,000 gil left over.
    You assume that RMT gil would automatically cost a lot less, which is not realistic, because the price of this kind of things adjusts between demand and offer.
    (1)
    Last edited by Abriael; 11-06-2012 at 11:23 AM.

  2. #2
    Player
    Heavens's Avatar
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    Nov 2012
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    41
    Character
    Plan Adroit
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Abriael View Post
    There are plenty games that are "fixed", but are still ridden with RMT. The game being fixed has nothing to do with it.
    It's adorable how close to the chest you're taking all of these comments.

    Features like these were invented to keep interest in a game, because they introduce new ways of play. If you actually solve the problem and introduce true forms of new play, these systems become irrelevant. You are arguing for something that should be irrelevant to begin with.

    Quote Originally Posted by Abriael View Post
    Yep, completely pointless to allow people with more revenue to pay the monthly for people with less.
    This sounds like a bad political tagline. It also contributes zero points to your tally of introducing a game feature that makes sense. What happens the next month when these generous high revenue having individuals raise the price or become no shows? The little guy loses and the amount of active accounts lowers anyway. If your theory of others "helping" out the lower class as a possible scenario is applicable, well then the possibility of them not existing can exist as well.

    Quote Originally Posted by Abriael View Post
    People in the game aren't just paying customers, they're also effectively a form of content for the other players to play with. A cosmetic store does nothing in this direction (other that annoying a lot of people).
    If this system works so well then why are EVE and TERA's numbers so low? A monthly $15 is a minor cost to any individual who spends their time playing games. It is $15 for a reason: consistent content. It makes buying games on a weekly or monthly basis irrelevant because you have something that evolves each month. Something that gives you new content, gameplay, entertainment every week. Something you could never fully beat. This system is a cop out, a mask, a cancer to actually fixing the real problem: make your game something worth the cost.

    My remarks regarding the digital store were to service the developing company, which you claim this does as well. This doesn't as much. It requires support, operation costs, and constant testing, just like everything else. This is not a set it and forget it system. This is something that will have side effects on the economy, which will require more balancing. It doesn't matter how many infographs you show me - it's on the AH, it's for sale, it's going to affect it. If you truly want to fight currency selling then maybe you should really analyze the failed designs they are taking advantage of.

    The digital store may require a bit more in operation costs and maintenance, but the extra revenue gained in comparison would be dramatic.
    (4)
    I punch stuff.

  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Heavens View Post
    Features like these were invented to keep interest in a game, because they introduce new ways of play. If you actually solve the problem and introduce true forms of new play, these systems become irrelevant. You are arguing for something that should be irrelevant to begin with.
    This is a logical fallacy, as there's no system, no polish, no fixing that can effectively remove people leaving the game and being on the fence about continuing their sub or not. It's just the nature of the market. This system helps keeping a number of them and getting em back.

    You talk about it like it's an alternative, but it isn't, as a developer can easily improve a game AND implement this system to tempt those that the improvements don't catch.

    This sounds like a bad political tagline. It also contributes zero points to your tally of introducing a game feature that makes sense. What happens the next month when these generous high revenue having individuals raise the price or become no shows? The little guy loses and the amount of active accounts lowers anyway. If your theory of others "helping" out the lower class as a possible scenario is applicable, well then the possibility of them not existing can exist as well.
    Sure, find me an example in which that happened. It sure never did on TERA or EVE, where the flow of PLEX and Chronoscroll has always been constant since they have been introduced.

    Since people aren't part of some fabulous hive mind, if one decides to raise the price, people will simply buy from those that undercut him, and he'll have to lower the price in turn in order to sell and not just keep a paperweight in his inventory. If one disappears, someone else will take his place.

    If this system works so well then why are EVE and TERA's numbers so low?
    TERA's numbers aren't disclosed, but the servers have a very healthy population. And lol at EVE having low numbers. It's one of the most successful MMOs of all time, and its numbers are still growing (and they will grow further with the introduction of DUST 514).

    A monthly $15 is a minor cost to any individual who spends their time playing games.
    For you maybe, but not for everyone. If it was so minor, free to play games wouldn't be so popular.

    make your game something worth the cost.
    Again, you can do both. Sorry. Doesn't hold water.

    My remarks regarding the digital store were to service the developing company, which you claim this does as well. This doesn't as much. It requires support, operation costs, and constant testing, just like everything else. This is not a set it and forget it system. This is something that will have side effects on the economy, which will require more balancing. It doesn't matter how many infographs you show me - it's on the AH, it's for sale, it's going to affect it. If you truly want to fight currency selling then maybe you should really analyze the failed designs they are taking advantage of.
    It's a very low maintenance system, as all it requires are a few database calls. After the initial implementation and testing it runs almost by itself,

    Comparing it to running a cosmetic store and creating a decent flow of content for it is absolutely ludicrous.

    Things don't have side effects in the economy just because you say so. There are failsafes to prevent it, and in both previous experiences, it didn't happen. You have no reason to assume that it would here.

    The digital store may require a bit more in operation costs and maintenance, but the extra revenue gained in comparison would be dramatic.
    the store only gains revenue, but it does nothing to keep people playing. And players are a resource to a MMORPG, as much as revenue itself. In addition to that, cosmetic stores also act as a strong deterrent for people, that already pay a monthly fee and see the developer working to create content that they can't enjoy unless they pay even more.

    Cosmetic stores in Pay to Play games *always* gain the developer a lot of negativity.
    (1)
    Last edited by Abriael; 11-06-2012 at 12:10 PM.

  4. #4
    Player
    Aenarion's Avatar
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    Apr 2011
    Location
    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Heavens View Post
    If this system works so well then why are EVE and TERA's numbers so low?
    LOL.

    sorry, but I just couldn't...LOL

    You realize that Eve Online is the only MMO that have continued to grow year after year since it first came out in 2003 right? No, of course you don't, else you wouldn't be making that asinine statement.

    Does Eve Online have the subscriber base of WoW or SWTOR or other of your typical mainstream theme-park MMO? no, but that is because Eve is a niche game designed for a specific audience, it has nothing to do with the PLEX system. Eve doesn't hold your hand like most MMOs do these days.

    In FF14 the most you have to worry about is putting together a good party to clear the harder contents for the best gear. If FF14 was Eve, you'd be worrying about getting to the dungeon without getting killed by other players first, because those dungeons would be in nullsec, and then you'd still have to keep your eyes out while fighting the boss just in case someone already probed out your location and is about to hotdrop a fleet of capitals on your head.

    In FF14, when you die, all you lose is a bit of time and some gear durability. In Eve when you "die", you usually lose everything you have on you, permanently. It makes every decision and fight matter, because you actually have something on the line.

    This is why Eve will always be a niche game, because most MMO gamers are so risk-adverse they'll never dare to play a game where they can permanently lose their stuff, and in Eve, it's not a question of whether you will lose stuff or not, it's just a matter of when.

    Quote Originally Posted by Duuude007 View Post
    I would really like to see a rep post here. This debate just keeps going in circles, and personal attacks are getting kind of ridiculous.
    Well, that's the internet for you, and this type of topics are usually very controversial. It's really unfortunate really, because it would make for some good discussions if people would actually put in the time to think and discuss things intelligently, which you seems to have been doing, instead of jumping to conclusions based on faulty assumptions.
    (5)
    Last edited by Aenarion; 11-06-2012 at 12:13 PM.