In Tera the problem is solved simply by limiting the number of chronoscrolls one can get to two a week. So you can get a gold boost, and you can buy enough to sustain the scroll market, but you can't suddenly buy the world.Wow, can't believe you guys are still at this, lol
Not sure if this point's been made in the thread since I last looked, but one key area to look at is whether the game mechanic and design can cope with players sudden gaining access to large sums of in-game currency without negative effects. I don't know about Tera, as I've never played the game, but for Eve that is generally the case, as all the money and assets in the world doesn't do anyone any good if they can't fully utilize it, whether through lack of in-game skill or other reasons, and the pvp-centric style of the game all but guarantees that idiots are soon parted with their money and assets, often accompanied by hilarious killmails.
A limiter on exploiting. Far better than the free reign of plex, but I still have my reservations.
Hey, great example! You DO know though that the dust from cutting asbestos alone was the actual exposition that caused lung cancer, do you? Living in a house insulated with asbestos is actually innocuous.You sound like someone selling asbestos for the first time. Hey I got this great new material that insulates AND protects from fire! Let's put it in all the houses!
Anyway, you brought this up, let's continue...
Construction workers in that time were exposed to a lot of environmental hazards. It took scientists ages to discover the dust of asbestos as cause for cancer because the actual exposition to it was so litte. They expected another source to be the cause for the illness because the exposition to other hazardous material happened way more often.
However, this doesn't apply in this case. The universe that is EvE Online is a closed system, monitored and documented from all sides and in every angle available. Having a closed system and knowing all factors of the equation DOES make things a bit easier to diagnose.
Sorry for language, not a native speaker.
When smb destroys your vessel, it's lost forever. If you happen to transport some PLEX at that time, they can get blown up aswell.
Not a system meant for avatar-based mmo's though...
Not figuratively at all. Read and laugh.
http://www.escapistmagazine.com/news...s-of-Game-Time
So if such a Crysta market existed in X|V, what sort of limiter would you propose? Seeing that the only two known examples had limiters on them, I am assuming "none" is off the table.
EvE doesn't limit the amount of PLEX. A player can own or purchase an infinite amount at any given time. They just implemented ways for other players to take your wealth.
I'm not sure if "none" is a good idea though. Limiting the avaiable supply per player per month/week sure is a good idea to see how this works out in conjunction with XIV imo.
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