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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    To prevent gil buying by becoming a gil seller seems to me to be completely ass-backwards logic.
    Gil buying isn't the problem. I already explained the problem by your request. Here:
    http://forum.square-enix.com/ffxiv/t...l=1#post875421
    (1)

  2. #2
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Abriael View Post
    Gil buying isn't the problem. I already explained the problem by your request. Here:
    http://forum.square-enix.com/ffxiv/t...l=1#post875421
    Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.

    My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :

    "time = money and therefore we should be able to substitute time with money" (paraphrasing)

    may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?
    (1)

  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Yes yes with the RMT destroying our economy. That wasnt the point I was trying to make with this post.

    My point is that gil buying is an issue worth addressing so long as real world currency can influence it. Your argument of :

    "time = money and therefore we should be able to substitute time with money" (paraphrasing)

    may work for a select few other games in dealing with subs, but these factors were with the games from the start. Who is to know how pressing this on an existing economy could change the game for the better or worse? Do we have test cases with specific examples?
    No, they weren't there from the start. As I specified near the beginning of the thread, In TERA chronoscrolls have been added a few months after release, in EVE Online PLEX have been added a whole five years after.

    SE has the possibility to check plenty material about it. When En Masse Decided to look into creating a system similar to PLEX, they simply went to CCP Games and asked for their support. CCP Games were happy to provide, and I don't see why they wouldn't do the same for SE.
    (0)