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  1. #1
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kiroh View Post
    Ok, let me explain very clearly why this is a horrible idea.

    1.) It does absolutely nothing to support the developers, as some people seem to believe. The amount of these used by players who purchase them is directly proportionate to the about of people who buy them to sell to the people who purchase them. No new revenue is generated for SE, it simply shifts the subscription fees from one player to another. Which leads me into...
    I would respectfully disagree. At absolute worst, the number of "paid for" subscriptions would stay the same. On the other hand, the OP brings up the valid point that it definitely speeds up and simplifies the process of "paying", because it's an in-game mechanism rather than using the unequivocally terrible Square Enix Account Management System. This would make it easier, not harder for people to impulse-buy subs, and if Amazon One-click is any indicator, this would lead to more sales.

    2.) It allows for a F2P option in this game. Not only does this open the community up to every 12 year old with internet access, it also encourages (even more than now if humanly possible) greed and competition between players and exploitation of game resources. (If you think RMT are bad, wait until you have 500 other players undercutting everything you try to sell to pay for their subscription.)
    The lower the price that the subscription-item costs, the harder it is for RMT to profit from the game, so market competition (or undercutting, as you put it) here is good. It also lowers the amount that PLEX-buyers can make from spending cash, which is also good for "fairness". Also, the "F2P option" here is certainly NOT available to any 12-yo with internet access because it requires time and dedication to actually make the money needed to buy the subscription-item.

    3.) It does nothing to stop RMT, absolutely positively nothing. If they can't make money selling game currency and U/U drops are the best gear in the game, you think they'll simply throw up their hands and say "whelp, we can't sell currency anymore, time to leave" instead of, oh I don't know, SELLING THE U/U DROPS maybe? RMT can and will sell anything in any game that players put a value on. If SE removes the value from gil, they'll just switch to selling items and powerleveling. That you believe RMT will somehow magically go away, or even decrease in number, is naive to say the very least. RMT don't care about how they make money, they will find a way to make money.
    Please see the last paragraph of my post.
    (2)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by axemtitanium View Post
    The lower the price that the subscription-item costs, the harder it is for RMT to profit from the game, so market competition (or undercutting, as you put it) here is good. It also lowers the amount that PLEX-buyers can make from spending cash, which is also good for "fairness". Also, the "F2P option" here is certainly NOT available to any 12-yo with internet access because it requires time and dedication to actually make the money needed to buy the subscription-item.
    Exactly~

    If SE could guarantee no RMT in this game, then I could see the opposition having a much better position to argue from.

    But RMT are going to be in the game and they will definitely be selling gil (as well as items, etc..) This serves as a balancing force against them.

    Also, perhaps a cap on *crysta* purchases [per player account - per month] would help to limit the amount of gil one player could obtain via this system.


    Disclaimer, I am not in favor of any Cash Shop or RMT style operation, nor do I ever want this game to be F2P. But this system is a very good solution for bringing new players into the game.

    And that will be critical for FFXIV:ARR's success.
    (0)

  3. #3
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Exactly~

    If SE could guarantee no RMT in this game, then I could see the opposition having a much better position to argue from.

    But RMT are going to be in the game and they will definitely be selling gil (as well as items, etc..) This serves as a balancing force against them.

    Also, perhaps a cap on *crysta* purchases [per player account - per month] would help to limit the amount of gil one player could obtain via this system.


    Disclaimer, I am not in favor of any Cash Shop or RMT style operation, nor do I ever want this game to be F2P. But this system is a very good solution for bringing new players into the game.

    And that will be critical for FFXIV:ARR's success.
    Lacking sanctimony (check)
    Voice of reason (check)
    Does not approve of system (check)
    Admits that it would actually hurt but not get rid of RMT (check)
    Accepts that RMT exist and will continue to exist (check)

    Difficulty seeing this clearly while disagreeing (hopeless) *even though I quoted you, it isn't directed at you*
    (0)