You are against it and I respect that. At the very least, you're one of the very few who disagree and still present a holistic opinion with full understanding. "RMT BAD" "NO TO TO ALL RMT" makes me sadCompeting for drops, as in camping profitable targets so as to prevent other people from camping the same targets? As far as I know, Xiv has a workaround in most cases to completely bypass RMT campers as any form of hindrance. Ex: Need Karakul fleece? RMT's use the faction leve at Cedarwood. Need a dungeon drop? They are fully instanced, i.e. no competition.
Havent seen these in over a year to be honest. GMs have been rather good at tamping this down quietly.
Considering the clear absence of these factors, the two methods of earning gil are looking more and more alike:
The points below do not differ between the two:
1. Altering game experience: It allows people with dollars to benefit over those without dollars
2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.
Please, did I miss something? Or do these both appear to be quite similar, with regards to XIV mechanics?. Moral high horse is being abused.
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