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  1. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nuinn View Post
    Except we're forgetting that RMT and botting will still exist, meaning easily obtained gil in large amounts will still exist for the ones willing to risk their accounts or the companies that deal with RMT. If they chose they could still sell gil on their site, in a model close to this:
    10$ = game time item = for example, 1mil gil ( if 1mil would be the average price of such item on a server)
    RMT company takes notice and adjusts their prices resulting in:
    10$ = 2mil gil on a RMT site
    With the obvious and very positive result of slicing radically the profit of RMT companies, as they have to sell cheaper gil that took them the same resources to farm.

    I'm just not sure why people claim, or fail to see, that introducing real money 'advantages' (as in, I can earn gil without actually playing the game for more than 30 minutes) has no long term impact on the game's economy. Just makes me go Jackie Chen face. Furthermore, why they refuse to acknowledge that it is an advantage.
    That's probably because you don't know much about economy. Without making massive transactions or direrctly inserting currency into the economy, you can't have an appreciable effect on the economy.

    To prevent the first, you simply limit the amount of months someone can purchase in a period of tine (as it's done on TERA). You don't need to prevent the second because no currency is inserted in the market with this system.

    As a matter of fact, currency is removed from the market, as this kind of transaction is normally taxed, further helping to prevent inflation.

    There's no "advantage" because money does not grow from trees. People paying for this service would still have to spend a sizable amount of time making the money for it.

    To be honest, if you can't afford to pay for subscriptions, then you can't play. If you can't afford a decent computer to run the game on, then you can't play. If your real life is crammed with changing jobs, moving to other country, loosing the roof on your house etc. then you can't play.
    It's not your place to decide this.

    Tough cookie, but FF XIV will not suffer, as people are leaving and coming back to any MMO constantly.
    Wrong. It's SE's best interest to allow as many people as possible to keep their subscription active. This is as elementary as it gets. Every lost accounts "hurts" them, because it's missed income. No matter if it's small or large. Missed income is missed income.

    I'd rather if SE offered deals like 3 months worth of crysta (game time) purchased = get 1 month for free, or something along those lines. Cheaper crysta prices during big holidays or whatever.
    This has absolutely nothing to do with it.

    Quote Originally Posted by gahoo View Post
    Are we really facing some major unofficial gil selling issue that we need to legalize and increase RMT?
    Considering that RMT bots have been around until the very last day of the game before the save, despite the game's unpopularity, yes. Because if ARR becomes even remotely popular, the problem will become unbearable as much as it was in XI.

    The real problem of RMT is not that people can buy gil with real life money, but the fact that RMT companies have a workforce against which players cannot compete, and end up controlling the economy to maximize their own gains. Slicing their profits considerably also slices their budget (as they can't spend more than they earn in a game), considerably reducing the workforce that they can use to control the economy, and their ability to control the economy at all.

    Quote Originally Posted by indira View Post
    the OP is tired of paying so much on RMT gil.
    Libel doesn't really add any solidity to your weak points, Indira.
    (2)
    Last edited by Abriael; 11-06-2012 at 05:27 AM.