Quote Originally Posted by Nuinn
YOU: Now can afford to pay 40k gil for an item I need (like a double-melded weapon for relic quest, or whatever else I desire from the wards/AH since I'm rich now ingame just as I'm rich in real life)
  • Can now buy whatever I want from wards/AH
  • Do so whenever possible since I know that if I need gil, I can always sell more game time items as I'm still rich in real life
  • Gil has no real value for me, I can buy whatever I want, for whatever the asking price

Other people:
  • Can't. . . .

Some people:
  • Still think it this has no impact on the ingame economy
Except you forgot a VERY important part in your equation, and that is, for every dollar you spent and covert into GIL, is gil that you will spend for your item purchases and in fact benefits many other players because they can convert their play time into gil-profit to also better themselves.

This by nature also sets a more true balance supply and demand cycle for the market, as people now can set a cost range for in game items against real money. IE: Back when I was playing EVE, PLEX was pigged at 300m, so players were calculating on the bases of 20m = $1.

So no, it doesn't just benefit you as you have envisioned it. It benefits all parties.

Someone just brought up that RMTs can corner the market by buying all the PLEX and resell at higher prices. Besides the fact that it takes thousands of dollars and really illogical for them, don't forgot the given condition here is that ANYONE can buy PLEX with real cash and place a sell order on the market to fuel the supply. So when the in game price goes up, more players will go buy PLEX and add it back into the market. So if anything, RMT really wants to avoid cornering the market this way, as they want your money, not spend their money.

jc