Results 1 to 10 of 622

Dev. Posts

Hybrid View

  1. #1
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Huginn View Post
    Real world money for in game (non U/U)items/money destroys a game. It really does not matter if the company who owns the game runs the trade or not. It destroys a level playing field. in XI, if you wanted a scorpion harness or peaock charm circa 2006, you would either need to spend $20 real life money or farm and craft and sell rare items for months to gather up the 40million gil (unless you were one of the few obtaining the items or in a good HNMLS which would make you the top 3% of players for gil/item generation) So how is it fair to let someone pay real life money to circumvent playing the game normally in order to have what is generally unobtainable to the rest of the players?
    Is Eve Online destroyed? Sweeping statements are bad mkay?

    Whether a game is suitable for a PLEX/Chronoscroll system is largely dependent on the game's design. In Eve, in-game currency is even more relevant than in FF14, as it is used for everything - there is no U/U equivalent in Eve, all "gears" (ships/equip etc.) can be bought and traded, even the "best". Yet the doomsday scenario you described doesn't happen in Eve, why?

    It's because there are a number of game design elements/dynamics that largely negates the issues that you worry about. Despite being able to acquire practically whatever in game item you desire provided you have enough money, actually having these items doesn't magically make you better. Player A can sell a bunch of PLEX and buy himself a 20bil isk faction battleship loaded with the best officer gear, all he's likely to get out of it is a lol-kill mail when he gets suicide ganked in highsec or got jumped somewhere in low/null space. On top of that, the massive scale of Eve's single-shard environment relative to your typical multi-shard MMO (350-400k ppl vs. 5-6k) means any meaningful manipulation through the use of PLEX is outside the realm of possibility for just about anyone who's sane.

    Would FF14's system be able to accommodate a PLEX-like system? I would have to say that at least as far as 1.xx goes, it would be a no. Whether 2.0 would be suitable however remains to be seen.

    Realistically speaking however, I doubt SE will ever go for this type of system.
    (1)
    Last edited by Aenarion; 11-06-2012 at 02:25 AM.