I'm afraid you largely overestimate them.
EVE Online is a truly player-driven economy where exploit is part of the sandbox system and where people infiltrate corporations for years in order to spy, steal their assets or destroy them.
The fact that the PLEX system isn't exploited in that kind of environment is plenty insurance that it could be safely used here.
I'm sorry (and I don't mean it as a positive thing anyway, it's one of the reasons why I hate part of the EVE community), but the FF playerbase is made of harmless infants in comparison, exploit potential-wise.
We don't have Goonswarm here, thank goodness. If a large number of them were to move here for some reason, they'd own the economy in a month.
I'm neither. I normally pay my monthly fee and don't like spending real money on virtual items. I guess would possibly use the system to pay my account if my monetary situation were to get tight or if I had too many games to pay for with cash.So answer me this, which one are YOU? Are you the one buying the scroll to sell, or the one buying the scroll to use to play for free? And if the latter, how much would you be willing to pay with gil?
Making a comparison with TERA's prices, I'd probably be willing to spend 2-5 million gil (or 200k-500k considering the slashing by ten in ARR) for a month, but that depends a lot on offer/demand and my situation. Hard to determine how much I would spend when I'm not in need to do it yet.
Which one am I? I'm the one that would like to see SE put a spike in the wheel of RMT AND one that wants this game to be successful, knowing for a fact that a system like this would help the game retain more accounts from people on the fence if to resub or not (Because they don't play as much or because they play other games as well). As I said before it's also a lot easier to catch back the attention of players that retained their account in its active status.
This system removes a barrier between people and keeping their account active, increasing subscriber retention and giving SE more tools to show their users the evolution of the game.
I know very well (by experience and education) that the more options people have to give you money, the more likely it is that they will. More money for SE means a better/bigger game for me, and for everyone playing it. And that's the primary reason why i'm suggesting this system.
 
			 
			

 
			 
			 Originally Posted by Mamakat
 Originally Posted by Mamakat
					
 
					
					
					
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