
Originally Posted by
Duuude007
NOTE: This post is entirely hypothetical- I do not condone, and I am not encouraging the acts in any way- It is merely to make a point.
These numbers are also entirely not to scale. Merely to be used as an example:
Scenario 1: Buyable, tradeable Crysta
Scenario 1: True RMT
Both scenarios, at face value, have the potential free market appeal to them, one managed more by the present gil value of a subscription, the other by the dollar value of gil.
True RMT has an additional factor, that of encouraging gilsellers to use players and accounts by "camping" areas designed to be shared for profit. This issue, however, is largely preventable in present MMO game design, by isolating the activities between players, such as the leve system or a large selection of camps with similaly valued drops.
Apart from the above factor, very little is different between the two concepts. The above differences certainly cannot be the only reason why RMT is such a stigma, so I ask you what you think makes RMT so bad, and this so good? Please be specific.