Its not relevant anymore. quit kicking a dead horse.
Its not relevant anymore. quit kicking a dead horse.
Its not an issue if its done through Crysta as other players wont be able to use their legacy status to buy it for you. edit: I mean buy and sell Crysta and players use that to pay for their subscription not buy a subscription item to trade with Crysta.
Last edited by Alaltus; 11-05-2012 at 07:19 PM.
If it will get you to stop whining, fine:
"If it works well" is objective. The feedback I have seen outside the OP assertion on games EVE and Tera is that the implementation in EVE was poor. That is not sufficient evidence to reliably assert that any mmo, let alone X|V, should implement it. If, however, for example, the argument is that a large sample size of MMO's have been successful implementing Auction houses, then that becomes a convincing argument. I inserted "all" into your quote above to point out that your assertion was lacking sufficient evidence, but I was doing it in a less verbose manner, so as to not force people to dwell too long on the matter, as there is supposed to be a core point to this thread, and that was not it.
TLDR: I know you are, but what am I, infinity.
Let us all get back on topic, please.
Last edited by Duuude007; 11-05-2012 at 07:33 PM.
I've read through all the posts and I'm strongly against this.
Forget about how this affects other games. lets consider how this would affect ffxiv.
You're proposing to allow a system where people can purchase items with irl money and sell in game for gil. This would allow players to obtain gil without doing any work.
Dude put it quite nicely. a new player on day one could just buy a shit ton of it and get millions of gil. Highly unfair to pple who have spent weeks levelling their craft nd gathering jobs to get money.
Also. you tried countering an argument about being able to purchase gear by saying that in ARR, most of the best gear would be untradeable. Well, as almost all meldable gear are tradeable then no, that wont be the case.
Furthermore buying gear isnt the only way the so called "New rich player" would be able to cheat the game. You could use all the gil you got with irl money to get people to power level you and do a host of other things in exchange for gil.
It hasnt be so long since the last save so im sure you all wont have forgotten about how so many endgame linkshells on all servers were selling "White raven wins" for exorbitant amounts of gil. That would be an example of how a player who could trade irl money for gil would have an unfair advantage over a dedicated player.
The way I phrase my comment I thought it would be a no brainer. There is no need for you to subtle slander, by saying I have no shame, and whining for calling you out on it. You can't prove my statement is wrong.If it will get you to stop whining, fine:
"If it works well" is objective. The feedback I have seen outside the OP assertion on games EVE and Tera is that the implementation in EVE was poor. That is not sufficient evidence to reliably assert that any mmo, let alone X|V, should implement it. If, however, for example, the argument is that a large sample size of MMO's have been successful implementing Auction houses, then that becomes a convincing argument. I inserted "all" into your quote above to point out that your assertion was lacking sufficient evidence, but I was doing it in a less verbose manner, so as to not force people to dwell too long on the matter, as there is supposed to be a core point to this thread, and that was not it.
TLDR: I know you are, but what am I, infinity.
Let us all get back on topic, please.
I'm against any exchange of real money for ingame stuff.
Very well said!Stop arguing with them. I had no idea models like this existed till I started Tera a few months ago. I have some friends who use this method to pay for their game. They don't have much money and basically play mmo's on a month to month basis. I don't have that problem and I'm 'almost' certain that everyone against this idea have no issue with the monthly fee as well. With all the Anti RMT methods SE used that hurt the player base, this one has the least amount of negatives. I don't know if people are deluded enough into thinking that there is a perfect solution. Low income people play?(check) Rich people give SE more money (check) Those in the middle *myself included* just continue to play. It's easy to convince yourself that other people have an advantage when you're the have not. I don't see myself getting salty just because a person's parents paid for their tuition when I had to work 2 jobs to pay for mine. Boo hoo for me. It is what it is, I worked hard, I made it, I take pride. This is all I see here. If people want to spend real money for fake money, let them. RMT has the potential to ruin the economy. Why not control the RMT to limit the damage. Have people pay for other people. I was honestly looking for a valid argument as to why it shouldn't be implemented. All I see is fear of the letters "RMT".
My point, which I now repeat: Your assertion is lacking sufficient evidence.
Do you have reviews of how this benefits a plethora of mmos?
You have yet to prove your statement right, let alone give me sufficient subject matter to analyze.
Your words, not mine.
Edit: Twelve, can we please get back on topic?
Last edited by Duuude007; 11-05-2012 at 08:59 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.