Making it completely unprofitable is pretty much impossible, I'm quite sure making it less profitable is a lot better than doing nothing.
They're not a "shift", they live happily on the side of paid subs. In TERA they were introduced a few months after release. EVE introduced PLEX five years after release.Second question: If these systems are so grand, were they there from the start, or was the game dramatically shifted from one p2p style to another, the way you are asserting we should? If it was the latter, SE may consider this argument. If not, you are wasting your time.
Strawman is your argument. Here.Well I'm delighted we haven't reduced this conversation to namecalling. Kudos.
I meant quantity of subscribers.I agree that this is a good business model. In fact, many MMO's agree. Thank the Twelve that Yoshi-San is not one of them. His focus on quality is the very reason I still play, and likely a condition for me to still play in the future.
Didn't need to look it up. The problem is that it doesn't apply to anything I said. I make very few assumptions, as there are some very clear study cases out there that SE can look at for examples. One of them is actually known for providing their data to other companies.You certainly blindsided me with this 'zinger'. Tell me, did you ever look up my term, or did you sidestep the concept just so you could drive your points home?
Sure, and there'd be nothing wrong with that. It would influence anyone else negatively, but it would influence others positively.You may not; you specifically. There are many many people who would without hesitation, however.
I'm not sure about you, but I'd be ok with letting others pay for my entertainment if my wallet were to get tight. I'm sure I'm not the only one, and I would say that something that helps keeping subs up in the market SE is going to launch ARR in is a good thing.