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  1. #1
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I can see this working quite nicely. At the end of the day the player determines what their gil is worth.

    If players determine the price is too high, they wont sell and the price will fall until such a point where it is obtainable.

    If the person who buy's it with real money is not willing to sell for the price in gil that others are willing to pay, he keeps it and extends his own play time. so there is really no negative to this. I say old chap, I like it!


    The only thing I can ever thing to add to this of course is that they should bloody well hurry up and give us 2.0! though I honestly cant see them delaying a 2.0 release for this when they are launching without Summoner anyway XD
    (5)
    Last edited by Junpei; 11-05-2012 at 11:54 AM.

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Junpei View Post
    I can see this working quite nicely. At the end of the day the player determines what their gil is worth.

    If players determine the price is too high, they wont sell and the price will fall until such a point where it is obtainable.

    If the person who buy's it with real money is not willing to sell for the price in gil that others are willing to pay, he keeps it and extends his own play time. so there is really no negative to this. I say old chap, I like it!
    Yep, that's how it works in the games that have it. The in-game price is entirely pleyer-driven, and it works wonders.

    It actually helps the economy quite a bit, because it helps in-game money get redistributed and moved (those that have a lot of it use it to buy months of game time instead of letting it rot in their inventory).
    (5)