Quote Originally Posted by Duuude007 View Post
Point A: Cash to gil conversions allow Player 1 with money to purchase rare, high-end goods in a fraction of the time it takes Player 2 to farm the same gil

Point B: the more these valuables are purchased by the newly rich players, the higher their demand, as standard means of farming the goods remains flush due to thedifficulty to earn.

Point C supply and demand kicks in- prices rise, the goods become less attainable by standard gil farming, and due to a quick fix being advertised, more are encouraged to purchase what they need to compete in the high end of the game with real money.

The cycle of pay to win begins. sure, some folks, or more specifically powerful linkshells profit, but this could easily spiral into a caste system that, at least in XIV, could have many unfortunate consequences.
The things is that under your example for every newly rich(er) player there's a newly poor(er) player to go with it.
if i were to purchase a plex type item for xiv and sell it in the markets for 10 million gil. (entirely random value) and you were to buy it for 10 million gil then i am 10 million richer you are 10 million poorer. there is still the same level of gil in circulation.

under this scenario it really isnt pay to win. if prices rose drastically as per your point c then more people may buy plex sure but in a bid to attain money for those items more people would be selling the plex and less people buying them as they're needing money for rare items thus supply outweighs demand and prices will infact fall