Quote Originally Posted by Shougun View Post
I am a modder and have a small indie project going on (its cute and takes so much damn time >.> lol). But beyond that I read professional articles and frequent books written by those who have been in key industry roles before.
Reading articles and being a modder (mind you, I'm a modder too as a hobby, but that's not of much consequence) or a budding indie (best wishes on that) don't exactly give much experience in the industry.

It's a common misconception between gamers to think that such experiences go any deep under the crust on the industry, and that's why so many have that "i know better than a developer!" attitude that developers hate with their whole guts.

This is a funny discussion, but you really need to realize that the industry is moving and evolving, and it's doing so very, very fast. Pay to Play developers can't avoid considering alternative routes to pure pay to play, unless they want to go fully hybrid very soon after release.

The fact that Yoshida doesn't discount other business models now that the game hasn't even launched yet should give you some very strong hints. And if you think that this system is any worse (even considering your own definition of Pay to Win) of going hybrid... well...