Point A: Cash to gil conversions allow Player 1 with money to purchase rare, high-end goods in a fraction of the time it takes Player 2 to farm the same gil

Point B: the more these valuables are purchased by the newly rich players, the higher their demand, as standard means of farming the goods remains flush due to thedifficulty to earn.

Point C supply and demand kicks in- prices rise, the goods become less attainable by standard gil farming, and due to a quick fix being advertised, more are encouraged to purchase what they need to compete in the high end of the game with real money.

The cycle of pay to win begins. sure, some folks, or more specifically powerful linkshells profit, but this could easily spiral into a caste system that, at least in XIV, could have many unfortunate consequences.