Quote Originally Posted by Abriael View Post
Eh, unfortunately not so.

I have more money than you. Buy two computers. Got a collector's edition (that included two accounts). Pay the monthly fee for two accounts.
You have less money than me. Only one computer. Standard edition. Pay the monthly for only one account.

I can multibox, levelinking my two characters (which multiplies earnings by two) with one on tow. Use them for spiritbond, and when i'm out having fun i keep one crafting all the time making millions of gil (I know several people that do this, it' VERY easy with the new crafting, as it takes only a click every two seconds).

I have a very sizable advantage over you by spending more money on the game. By your definition, this is pay to win. Ergo FFXIV (and every MMO in which multiboxing is possible) is pay to win.
You know in order to do the work in a dual box you have to work on that mule right? So if you want to PL yourself you have to first level the other character.

That being said I think this is the best thing I've read so far. It isnt a direct p2w, but it does seem to be an indirect system.

Perhaps I should argue against direct p2w systems need to gtfo. I'll think about that dual box in application of indirect p2w.


Quote Originally Posted by Abriael View Post
A person with more money ALWAYS has ways to get ahead in every MMORPG. What distinguishes pay to win is when the other person has no way to catch up. For instance when the developer sells boosters that increase the attack power of the one that uses them.

That's what distinguishes an advantage from an unfair advantage.
No, a p2w system doesnt mean there is no way to catch up. A p2w system only means that by using real money you can obtain a competitive advantage. By having more gil I can buy better gear and therefore use that better gear to get better dungeon content and get better gear and more levels and more gil - it is a competitive advantage to acquire gil.