In Tera the problem is solved simply by limiting the number of chronoscrolls one can get to two a week. So you can get a gold boost, and you can buy enough to sustain the scroll market, but you can't suddenly buy the world.Wow, can't believe you guys are still at this, lol
Not sure if this point's been made in the thread since I last looked, but one key area to look at is whether the game mechanic and design can cope with players sudden gaining access to large sums of in-game currency without negative effects. I don't know about Tera, as I've never played the game, but for Eve that is generally the case, as all the money and assets in the world doesn't do anyone any good if they can't fully utilize it, whether through lack of in-game skill or other reasons, and the pvp-centric style of the game all but guarantees that idiots are soon parted with their money and assets, often accompanied by hilarious killmails.
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