Quote Originally Posted by Hart View Post
Its unfair for those people who can't afford to buy a chronoscroll to make money. Spin it any way you want -- buying in-game gil isn't fair to people who actually put the time in to make legitimate gil.
You continue not to offer any actual argument. Screaming "it's unfair!" doesn't make it unfair.

Those that can't afford to buy a chronoscroll have the advantage to play entirely for free.

Those that put the time to make "legitimate" gil (airquotes obligatory, because you're not in charge of judging what is legitimate and what isn't) have the advantage to be able to use that gil to play entirely for free.

If any, those categories are the ones that benefit the most from the system.

Quote Originally Posted by indira View Post
anything that involves real money other then the sub needs to stay far away from this game.

if you buy stuff with real money the AH/MW will die, crafter will become useless why work for something when you can just buy it with real money. and yeah people will go the easiest route 100% of the time.
You are aware that you're making out statistics out of nothing right?

You say that people "will go the easiest route", but what is the easiest route? It depends on anyone's circumstances. For someone that has a lot of disposable income, the easiest route will be paying for it. For those that don't, the easiest route is obviously grinding gil in the game. For those in the middle, it depends on how much money they have at any given time.

it destroys the economy for one. well you can also buy melded stuff what if they sold 5 meld armor then no one will craft and people will just buy everything. playing field will be very lumpy.
last thing i want to do is shell out real money.
Evidence please. In the games where it's implemented, it didn't do ANY damage to the economy. Why would it do any damage here again?

Why would people stop crafting? Not everyone is willing to pay real money for in game goods. Even less people are willing to pay real money for ALL the in game goods they need. IE: people would continue to craft.