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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by A_Hortensia View Post
    I understand the idea for getting more subscribers, I don't see how it does anything against RMT.
    By cutting their profits, it cuts their budget. By cutting their budget, it cuts their workforce. By cutting their workforce (and I mean people-wise, not account-wise) which is the real element that allows them to damage the economy so badly, it reduces their influence considerably.

    Quote Originally Posted by indira View Post
    they woulnt be selling anything if they were not making profit. either way there still making bank.
    I'll take them making a lot less bank, and not managing to cause inflation, over nothing.
    (1)

  2. #2
    Player
    A_Hortensia's Avatar
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    Oct 2012
    Location
    Gridania
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    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Abriael View Post
    By cutting their profits, it cuts their budget. By cutting their budget, it cuts their workforce. By cutting their workforce (and I mean people-wise, not account-wise) which is the real element that allows them to damage the economy so badly, it reduces their influence considerably.
    It actually wouldn't cut my profit. It could decrease my revenue, but I might wind up profiting more.
    I wouldn't have to worry about coming up with 150 USD+ a month to keep my team subscribed and online. (sometimes more than 150 if my team acts carelessly and gets themselves banned)

    And if it costs 10 USD to make 100K legally, I'll be sure to adjust my prices accordingly so that my farmed gil is a better deal. Also, i won't be reliant on the fluctuation of a single items in-game value, as I would be if I were legitimately selling gil through SE.

    Quote Originally Posted by axemtitanium View Post
    What? Why would you ever want to pay $ for gil just to buy an item that would otherwise cost $?
    I would sell gil at USD prices so that when you spend 10 dollars with me, you get a month's subscription as well as extra gil that you would use for your character. SE will still make money, but so will I.
    (0)
    Last edited by A_Hortensia; 11-06-2012 at 09:12 AM.

  3. #3
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by A_Hortensia View Post
    It actually wouldn't cut my profit. It could decrease my revenue, but I might wind up profiting more.
    I wouldn't have to worry about coming up with 150 USD+ a month to keep my team subscribed and online. (sometimes more than 150 if my team acts carelessly and gets themselves banned)

    And if it costs 10 USD to make 100K legally, I'll be sure to adjust my prices accordingly so that my farmed gil is a better deal. Also, i won't be reliant on the fluctuation of a single items in-game value, as I would be if I were legitimately selling gil through SE.
    NO gilselling firm pays for their accounts. They steal them, or use credit card fraud to get them and keep em running as long as they go. then they just move to new ones.

    That's the main reason why whacking moles doesn't work much. They have an infinite supply of accounts for free.
    (1)
    Last edited by Abriael; 11-06-2012 at 09:14 AM.

  4. #4
    Player
    axemtitanium's Avatar
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    Jul 2012
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    Titania Basilikos
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    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by A_Hortensia View Post
    It actually wouldn't cut my profit. It could decrease my revenue, but I might wind up profiting more.
    I wouldn't have to worry about coming up with 150 USD+ a month to keep my team subscribed and online. (sometimes more than 150 if my team acts carelessly and gets themselves banned)

    And if it costs 10 USD to make 100K legally, I'll be sure to adjust my prices accordingly so that my farmed gil is a better deal. Also, i won't be reliant on the fluctuation of a single items in-game value, as I would be if I were legitimately selling gil through SE.
    Think about it this way. I am an RMT. I buy 100k gil for $10.00 using the PLEX system. I then have to sell it for AT LEAST $10.01 in order to make a profit. But who would ever buy from me if I could just use PLEX to buy it for $10 and legally to boot?
    (1)

  5. #5
    Player
    axemtitanium's Avatar
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    Titania Basilikos
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    Hyperion
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    Thaumaturge Lv 100
    Quote Originally Posted by A_Hortensia View Post
    In the sense of: Buying gold is not okay. Except, buying gold is okay as long as Blizzard profits. Yes.


    It doesn't stop RMT companies. It don't see how it would.

    Let's say for the sake of clarity that I was an RMT company owner/manager.

    Wouldn't silling gil become more desirable because now players can use the gil they buy to not only gear their character, but also now pay for their subscription? Also, if the in-game item were 100K Gil.. and I could reliably sell 100k for 5 dollars, I could just get my RMT team to purchase the in-game item with the excess gil they farmed.. and thus increase my profits because I no longer have to worry about subscriptions.

    I understand the idea for getting more subscribers, I don't see how it does anything against RMT.
    I don't think it matters; SE should just whack moles. If people want to consider this idea, they shouldn't consider it as an RMT counter-measure I think..
    What? Why would you ever want to pay $ for gil just to buy an item that would otherwise cost $? In any sane world, the market price of legitimately bought PLEX would far outstrip the rate that gil-sellers would be selling at. For example, you buy a PLEX for $5 which can be sold for 100k on MW, there's no way gil-sellers can sell at any price higher than the same rate. In effect, the higher the gil-sellers drive their prices up under this system, the more they shoot themselves in the foot as people turn to PLEX over their business. There's no such thing as a perpetual motion machine/money engine.

    Also, for the record, EVE developers also play whack-a-mole IN ADDITION to PLEX. See Operation Unholy Rage. No one is saying you can't do both.
    (0)
    Last edited by axemtitanium; 11-06-2012 at 09:09 AM.

  6. #6
    Player
    Duuude007's Avatar
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    Gridania
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    Duuude Bismarck
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    Hyperion
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    Armorer Lv 80
    So let me get this straight, the argument you have with RMT is:

    You get rid of people outcompeting the average player on the market with superior supply quantities
    and
    You halt in-game RMT advertising

    Whatever else they do is A-O-K?


    Because that sounds a great deal like what is being pushed here.

    And opens the door to cash shops. Its a slippery slope, my friend.
    (2)

  7. #7
    Player
    axemtitanium's Avatar
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    Titania Basilikos
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    Hyperion
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    Thaumaturge Lv 100
    Quote Originally Posted by Duuude007 View Post
    So let me get this straight, the argument you have with RMT is:

    You get rid of people outcompeting the average player on the market with superior supply quantities
    and
    You halt in-game RMT advertising

    Whatever else they do is A-O-K?


    Because that sounds a great deal like what is being pushed here.

    And opens the door to cash shops. Its a slippery slope, my friend.
    I don't believe there are cash shops in EVE Online after 3 years with PLEX. A slope can be slippery, that's why you need integrity boots. With spikes.
    (0)

  8. #8
    Player
    Duuude007's Avatar
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    Duuude Bismarck
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    Armorer Lv 80
    Quote Originally Posted by axemtitanium View Post
    A slope can be slippery, that's why you need integrity boots. With spikes.
    Clever.

    So what kind of data do we have for other mmos with this system? Whether plex can work for EVE is one thing, are there several other success stories, or is it just EVE and rumors of it happening in TERA? Seems like an awfully small sample size to assert so confidently that it should be implemented in ARR.

    Again, I ask for a larger sample size because that is exactly what made the Auction house system so widely adopted, because it was successful in several previous games. It makes sense to see whether this system is truly compatible with an X|V economy which, was so bluntly pointed out to me, is dramatically different from EVE.
    (0)
    Last edited by Duuude007; 11-06-2012 at 09:28 AM.

  9. #9
    Player
    Abriael's Avatar
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Duuude007 View Post
    Clever.

    So what kind of data do we have for other mmos with this system? Whether plex can work for EVE is one thing, are there several other success stories, or i it just EVE and rumors of it happening in TERA? Seems like an awfully small sample size to say that it should be implemented in ARR.
    While TERA doesn't disclose economic data as CCP does quartely, one thing is for sure. Prices in TERA don't inflate. As a matter of fact, they always deflate (as anyone playing the game could tell you). On all servers newly introduced items start costly, and then they steadily lower in price until they become very cheap.

    That's a clear indicator of a healthy economy in which RMT didn't take any hold on the market, because when they do, prices at the very least remain stable or grow, as they do everything they can to keep their earnings high, and they have the manpower to make that happen.

    And I wouldn't call EVE Online "small", considering that it's one of the most successful and popular MMOs on the market.

    Honestly here in italy we call what you're doing "climbing mirrors", or scrambling to find every possible excuse
    (2)

  10. #10
    Player
    Duuude007's Avatar
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    Duuude Bismarck
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    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by Abriael View Post
    And I wouldn't call EVE Online "small", considering that it's one of the most successful and popular MMOs on the market.
    I think youre grasping for an accusation I wasnt trying to make.

    EVE is one game of hundreds. With Tera you might have 2, but we have little data to corellate as supporting evidence in your argument from Tera.

    Counting each sub as part of the sample size is unfair to the point i was trying to make. The concept has been adopted by so few games in the industry, its difficult yet to see how slapping this shiny sticker on another game is going to change the game.
    (2)

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