

It's cute you think YOUR opinion will "reach the right people" but everyone else's won't sway SE one way or the other.That's not much of a problem. People can cry for their side as much as they want, but the decision is for SE to take, and if someone thinks that anything said here can influence that decision one way or another, I'll sure laugh.
All the fearmongers are doing is bumping this thread over and over, raising the chance that the idea will reach the right people that do have the tools and the power to make a decision. That's all i need.


Two points.
1: Exchanging in-game currency for real money hasn't ever been allowed in any SE ToS since they started creating MMOs. Furthermore, any reward-based event (Mog Bonanza- a sort of lottery in FFXI of coveted in-game items) has come with rules stating that the winning tickets for these items cannot be exchanged for real-life money as reward. Why do you think SE would break it's own ToS in this instance?
2: FFXIV's about to go down, bro. Don't you think it's a little late for "add this, that and this!!" suggestions to be implemented into 2.0?



Try playing them. If you don't, you don't have much title to comment about it. Multiple people that play them already confirmed it in this very thread.
As a matter of fact, your opinion on the matter is rather inconsequential. SE can do exactly what En Masse did, and go to CCP asking for support. As they did with En Masse, they'll probably be happy to provide all the data on the issue SE needs to judge.
TOS change all the time to suit a company's needs. All they need to do is to send you a mail inviting you to aknowledge it again. I think the Xbox Live TOS changed about five times in the last two years.Two points.
1: Exchanging in-game currency for real money hasn't ever been allowed in any SE ToS since they started creating MMOs. Furthermore, any reward-based event (Mog Bonanza- a sort of lottery in FFXI of coveted in-game items) has come with rules stating that the winning tickets for these items cannot be exchanged for real-life money as reward. Why do you think SE would break it's own ToS in this instance?
There's always time to add new things, "bro". It doesn't even need to be there at launch.2: FFXIV's about to go down, bro. Don't you think it's a little late for "add this, that and this!!" suggestions to be implemented into 2.0?


Holy crap guys, we're speaking a SE executive.
This is me putting it plain. You are nothing to do with SE. Therefore you cannot predict if they will change their ToS in this (or any) matter, much less say they will just because Microsoft did once upon a time. Such is unlikely, very much so. Especially considering SE have had the same stance on real money trading for 10 years.
Having the customer pay money for currency is what F2P MMOs do. (while making ways to accrue money without handing over your credit card details very scarce, but that's neither here nor there.) In case you haven't noticed, XIV isn't going free to play. Just because a few companies have done it does not mean it's a viable way to get rid of RMT. It's a viable way for said companies to make extra money and potentially rip off their playerbase, but that's it.



Where did I predict anything? I simply said it's possible, and legally viable.Holy crap guys, we're speaking a SE executive.
This is me putting it plain. You are nothing to do with SE. Therefore you cannot predict if they will change their ToS in this (or any) matter, much less say they will just because Microsoft did once upon a time. Such is unlikely, very much so. Especially considering SE have had the same stance on real money trading for 10 years.
SE had the same negative stance on official forums for 8+ years as well. Guess where we're writing now?
I'm not sure, but a whole lot of things changed at SE in the past couple years.
EVE Online and TERA say you're wrongHaving the customer pay money for currency is what F2P MMOs do.![]()


...I give up, you're 50 shades of cray.

I have no idea how FFXI is faring today; I can only speak of the 6 years I played where they ripped RMT to shreds.
I agree with the notion that they were playing whack-a-mole. That's pretty much what they said:
"Hey everyone that plays our game, we've decided to create hire and create a team of professional whack-a-mole players to perpetually whack moles so they can't disturb you as much. They will be working around the clock to whack-moles in the hopes that eventually other moles look at FFXI and say: Hmm, they're whacking moles, I don't want to be whacked."
Not only did they ban the gil-sellers, they also banned the gil buyers. They banned a lot of people. Are you ruining FFXI for other people? You're getting whacked.
They whacked away at moles so hard and for so long that a lot of people just decided being a mole wasn't worth it anymore.
You beat CoP, you beat Treasures, you have full Kaiser for your PLD, and the salvage body. You're also working on your Aegis. You kind of want to buy gil to fund your aegis.. but.. holy hell are moles getting whacked. Probably not a good idea.
SE whacks moles, that's hella legit.
You totally lost a lot of respect from shooting down the Special Task Force. And I am now a sad panda.
Also, I heard from Aetheryte Radio that in FFXIV:AAR, the Chinese region will have their own servers and will not be able to access ours. At least, not as easily as prior. And that's another good counter measure.
Largely though, the entire concept of buying USD purchased subscriptions with gil, has little or nothing to do with RMT.
=====
Here's a thought though:
Rather than implement this system where USD somewhere becomes gil and vice versa..
Why not reintroduce the Adventurer Recruitment Program?
( Like so: http://www.playonline.com/ff11us/gui...uitment01.html)
In addition to in-game rewards however, perhaps they can also add a discount or a waiver to a month of the player's subscription, if he recruits another player who stays for 120 days? (3 months of the recruit paying for service.)
This would be motive/incentive for more subscribers; the recruiting player would get in-game bonuses for their efforts, and rather than pay more USD, they might end up paying less and still get rewarded in-game as well.
I think it would be far more likely/acceptable.
Just a thought~
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