


Depends on the price set. If the price is fair a day or two is the maximum I've heard about (I don't use the system myself, so I have to rely on second hand info and observation of the Broker), and often they go faster than a day.

This is essentially buying gil. All the money you make should be from in-game endeavors. How much money you have outside the game should not effect how much you have in the game. This is a level playing field, we don't need cash shops. It's really not hard to make money in game, especially if you craft.



This kind of system doesn't upset the "level playing field" in any way. It doesn't let anyone acquire anything that isn't available with in game money. If anything, it levels the playing field further by giving those that don't have as much time to spend into the game a way not to be left behind the curve.This is essentially buying gil. All the money you make should be from in-game endeavors. How much money you have outside the game should not effect how much you have in the game. This is a level playing field, we don't need cash shops. It's really not hard to make money in game, especially if you craft.

You seem to think that just because someone doesn't have time to play, means they have a valid reason to buy gil. This is wrong. You pay for the same amount of time as everyone else pays for, that is the level field. When you start using real money to buy in-game money that is where things start getting unfair.This kind of system doesn't upset the "level playing field" in any way. It doesn't let anyone acquire anything that isn't available with in game money. If anything, it levels the playing field further by giving those that don't have as much time to spend into the game a way not to be left behind the curve.



Unfair? Why would they be "unfair" exactly? Unfair for who? You make a point, but you don't bring any argument in its favor. Calling something "unfair" doesn't autimatically make it so.You seem to think that just because someone doesn't have time to play, means they have a valid reason to buy gil. This is wrong. You pay for the same amount of time as everyone else pays for, that is the level field. When you start using real money to buy in-game money that is where things start getting unfair.
Is it unfair for those that don't wanna spend money in the game? funny, since it advantages them before anyone else (they can play for free).
Is it unfair for those that pay the monthly fee normally? It gives them more people to play with and by giving more revenue to the developer, more content. IE: More entertainment for the same price.
Is it unfair for those that pay for the gil? Nah, that'd be ridiculous. So who is it unfair for?
How is it unfair? It doesn't allow anyone to get anything that anyone else in the game can't get. It simply converts time into time: IE: time spent in real life to earn the money into time spent in the game to earn girl.
As a matter of fact, it's more fair than having a large variety of items in game unaccessible to those that have less time to play.
Unfair? Why would they be "unfair" exactly? Unfair for who? You make a point, but you don't bring any argument in its favor. Calling something "unfair" doesn't autimatically make it so.
Is it unfair for those that don't wanna spend money in the game? funny, since it advantages them before anyone else (they can play for free).
Is it unfair for those that pay the monthly fee normally? It gives them more people to play with and by giving more revenue to the developer, more content. IE: More entertainment for the same price.
Is it unfair for those that pay for the gil? Nah, that'd be ridiculous. So who is it unfair for?
How is it unfair? It doesn't allow anyone to get anything that anyone else in the game can't get. It simply converts time into time: IE: time spent in real life to earn the money into time spent in the game to earn girl.
As a matter of fact, it's more fair than having a large variety of items in game unaccessible to those that have less time to play.
Sounds like someone is (dare I say it?) too lazy to go out and farm or craft. Just because it worked in another game dosent mean it will work in this game. The current system we have is fair, if you go and craft or farm matierals you can make gil, but... if you refuse to do any of the above for any reason its just plain laziness. It sounds like to me that instead of you putting work into making your gil you would rather take the easy way out and just buy your in game currency.


anything that involves real money other then the sub needs to stay far away from this game.
if you buy stuff with real money the AH/MW will die, crafter will become useless why work for something when you can just buy it with real money. and yeah people will go the easiest route 100% of the time.
it destroys the economy for one. well you can also buy melded stuff what if they sold 5 meld armor then no one will craft and people will just buy everything. playing field will be very lumpy.This kind of system doesn't upset the "level playing field" in any way. It doesn't let anyone acquire anything that isn't available with in game money. If anything, it levels the playing field further by giving those that don't have as much time to spend into the game a way not to be left behind the curve.
last thing i want to do is shell out real money.



You continue not to offer any actual argument. Screaming "it's unfair!" doesn't make it unfair.
Those that can't afford to buy a chronoscroll have the advantage to play entirely for free.
Those that put the time to make "legitimate" gil (airquotes obligatory, because you're not in charge of judging what is legitimate and what isn't) have the advantage to be able to use that gil to play entirely for free.
If any, those categories are the ones that benefit the most from the system.
You are aware that you're making out statistics out of nothing right?anything that involves real money other then the sub needs to stay far away from this game.
if you buy stuff with real money the AH/MW will die, crafter will become useless why work for something when you can just buy it with real money. and yeah people will go the easiest route 100% of the time.
You say that people "will go the easiest route", but what is the easiest route? It depends on anyone's circumstances. For someone that has a lot of disposable income, the easiest route will be paying for it. For those that don't, the easiest route is obviously grinding gil in the game. For those in the middle, it depends on how much money they have at any given time.
Evidence please. In the games where it's implemented, it didn't do ANY damage to the economy. Why would it do any damage here again?it destroys the economy for one. well you can also buy melded stuff what if they sold 5 meld armor then no one will craft and people will just buy everything. playing field will be very lumpy.
last thing i want to do is shell out real money.
Why would people stop crafting? Not everyone is willing to pay real money for in game goods. Even less people are willing to pay real money for ALL the in game goods they need. IE: people would continue to craft.
PLEASE, Twelve, yes. I cannot like this post enough and I really, really hope it's brought to Yoshida's attention. It's been a GREAT idea in all games which have implemented it, and it's a pretty huge nail in the coffin for gilsellers, empirically.
7UP!


I didnt read the whole thing tbh, but wouldn't this idea be hurt by the fact that legacy members and regular subscribers will have different monthly costs?
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