THe opposing side isn't lalala'ing. We do know what were debating against nd if you read thru this you'd see the many reasons that have been brought up.Of course, except one side has logical reasoning, while the other side is doing nothing more than "LALALALALA I can't hear you lolololol"
Not saying FF14 will or even should use the PLEX system, but if you're going to debate the issue, at least understand what you're debating against.


Most of the arguments I've seen are against RMT/F2P cash shops/what people THINK the PLEX system is.
I've yet to see someone debating the pros/cons of that system who actually understands what that system is and what it actually does in practice. Though I have to admit I haven't read every single posts in this thread, but that's my impression from the pages that I have read.

Sure, Aenarion. As long as you understand that when someone opposes your idea, you respect their opinions and don't argue each and every one of them down.


I respect your right to your own opinions, as everyone is entitled to their own.
However, you're not entitled to your own fact, and I have every right to tear down the posts that are factually incorrect.

Just...stop...arguing everyone down. I'm done here. Not going to internet-argue with people who think they are constantly right.



Totally against it for the reasons mentioned above.
It will only give gil more "power" and make people more fanatic about it.
Sure, the real money was paid by someone else, but there will be people playing free because of it.
I can afford to sell my wares cheap or simply give them away (loss of gil profit on my side). If this system is introduced, every time I'll be doing that, I'll be effectively granting free time to another player. I can't do that.
I'm giving away things, incurring losses of gil profit because I want to help a player knowing that everything is sealed in the game, for entertainment.
The moment it stops being the case and game time can be bought with gil, I'll be put at a disadvantage while pushing up that person to be able to play for free. Heck, I'm not rich in real life. I would like to play for free too! So, I'd increase my prices, stop giving away stuff and try to charge everyone and anyone for services in-game whenever possible. I might even become irritated when I'll be missing gil near the end of my subscription. FFXIV won't be a game for me anymore then and I'll simply end up quitting (and sell my account, why not).
That's not what I want. I want FFXIV to remain an occasion of entertainment for me and remain the generous player I am now.
So, no.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



From the perspective of the player who would buy the scroll, it can make the game effectively F2P (provided they spend the gil to keep their subscription up)
On the surface, it seems like a great alternative way to generate revenue and increase playerbase in an MMO game. It allow gamers who have more time than money to actually play the game. -- I'm sure we each know of a person or two in this situation.
Not only that, but supply and demand will definitely keep the gil transfers in check. (ie, a player might put $5,000 into *Crysta* for trade, but flooding the market would drop the gil value, and he might end up getting no more than 10gil per $1 invested)
I'm sure SE would do some serious analysis of the benefits vs drawbacks before they implemented something like this, but I from what I've seen, I certainly wouldn't be opposed to it.
It really seems like the best of all worlds~
Last edited by Zantetsuken; 11-06-2012 at 01:55 AM.

My apologies, the reference i made to trading crysta was not meant to be for RMT. I realize it will not be permitted because it could encourage RMT. I guess the real solution for this is having ultimate pay let you use one credit card for more than one account or allow you to buy crysta for someone else without kicking it back incessantly and claiming that you can call customer service who ultimately is unable to help you at all. I only meant crysta trade for things such as helping a friend who cant pay for a month.
Real world money for in game (non U/U)items/money destroys a game. It really does not matter if the company who owns the game runs the trade or not. It destroys a level playing field. in XI, if you wanted a scorpion harness or peaock charm circa 2006, you would either need to spend $20 real life money or farm and craft and sell rare items for months to gather up the 40million gil (unless you were one of the few obtaining the items or in a good HNMLS which would make you the top 3% of players for gil/item generation) So how is it fair to let someone pay real life money to circumvent playing the game normally in order to have what is generally unobtainable to the rest of the players?
What would happen if best korea were able to use the souls of its citizens to get resources from the Æther, making it able to destroy all other nations on the earth? in effect, this is what happens when you allow RMT. RMT means real money trading, it is not explusive to illegal RMT endeavors (all of which are currently illicit in this game, even though they are permitted in some other games.)


Is Eve Online destroyed? Sweeping statements are bad mkay?Real world money for in game (non U/U)items/money destroys a game. It really does not matter if the company who owns the game runs the trade or not. It destroys a level playing field. in XI, if you wanted a scorpion harness or peaock charm circa 2006, you would either need to spend $20 real life money or farm and craft and sell rare items for months to gather up the 40million gil (unless you were one of the few obtaining the items or in a good HNMLS which would make you the top 3% of players for gil/item generation) So how is it fair to let someone pay real life money to circumvent playing the game normally in order to have what is generally unobtainable to the rest of the players?
Whether a game is suitable for a PLEX/Chronoscroll system is largely dependent on the game's design. In Eve, in-game currency is even more relevant than in FF14, as it is used for everything - there is no U/U equivalent in Eve, all "gears" (ships/equip etc.) can be bought and traded, even the "best". Yet the doomsday scenario you described doesn't happen in Eve, why?
It's because there are a number of game design elements/dynamics that largely negates the issues that you worry about. Despite being able to acquire practically whatever in game item you desire provided you have enough money, actually having these items doesn't magically make you better. Player A can sell a bunch of PLEX and buy himself a 20bil isk faction battleship loaded with the best officer gear, all he's likely to get out of it is a lol-kill mail when he gets suicide ganked in highsec or got jumped somewhere in low/null space. On top of that, the massive scale of Eve's single-shard environment relative to your typical multi-shard MMO (350-400k ppl vs. 5-6k) means any meaningful manipulation through the use of PLEX is outside the realm of possibility for just about anyone who's sane.
Would FF14's system be able to accommodate a PLEX-like system? I would have to say that at least as far as 1.xx goes, it would be a no. Whether 2.0 would be suitable however remains to be seen.
Realistically speaking however, I doubt SE will ever go for this type of system.
Last edited by Aenarion; 11-06-2012 at 02:25 AM.
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