I think this could make the RMT problem worse. All they do is farm gil to sell for RL money, and this system would give them the opportunity to play for free at the same time.
SE has been at war with RMT for years, why would they want to introduce anything that could help them? Or to turn their own player base into (reverse) RMT? That would be pretty hypocritical.
Also, what do you do when your subscription runs out, and there is no scroll on AH to buy? I don't think there will be enough people willing to pay RL money for gil to keep up with the people who would rather just pay gil for their subscription.
They could always make the pass bought in game from an NPC for a crazy ammount of gil, so they could set the price... but gil doesn't pay the bills.
And finally, as we've seen time and time again: people will always find a way to exploit. So I think it's best if we just leave it alone.
Last edited by Mamakat; 11-05-2012 at 10:37 PM.
I know this system from EvE Online and support the introduction of tradeable Crysta ingame.
It doesn't help them because they don't need it. All they need to do (and what they currently do) is to use credit card fraud or to steal accounts to have infinite supply of accounts.
You may not think it, but experience proves you wrong. In both EVE and TERA there's never shortage of offer to match the demand.Also, what do you do when your subscription runs out, and there is no scroll on AH to buy? I don't think there will be enough people willing to pay RL money for gil to keep up with the people who would rather just pay gil for their subscription.
Again, an assumption born from lack of knowledge. In other games they aren't abused (and if there's a game in which the playerbase WILL abuse any system that gives them a chance to, that's EVE), because the system is ironclad, and you can't turn the items back into real money.And finally, as we've seen time and time again: people will always find a way to exploit stuff like this. So I think it's best if we just leave it alone.
There's no reason to believe that the final fantasy XIV audience will manage where the EVE playerbase didn't in five years.
Economy doesn't work like that. With this system while a person's buying power increase, anoter's buying power is reduced, so the total buying power remains the same.
By selling to NPCs you *create* money. Devaluing money itself in the process. With this system there's absolutely no money created -> No effect on the economy.
To put it down simply, and to be bluntly honest, whoever says that this system wouldn't work here because the final fantasy audience is somehow more exploit-ready than others either never played other MMORPGs or he's simply talking without the slightest knowledge of the market.
EVE online is the largest den of scum and villany in the galaxy. Final fantasy (XI or XIV) players are like harmless kids (exploiting potential-wise) compared to a large portion of the EVE online playerbase.
The fact that the PLEX system resisted exploit in that game is all the demonstration we need that, with the proper failsafes, it's a very safe system to use.
There's a lot to be learned by observing other games. Some people around here should learn that lesson. Luckily SE seems to have learned it already with the advent of Yoshida.
Last edited by Abriael; 11-05-2012 at 10:56 PM.
This system requires SE to be more strict and efficient about RMT. CCP (EvE dev) has eliminated almost all RMT simply by introducing PLEX, making game mechanics unappealing for RMT and cloasely watching the flow of currency. This idea is not meant to be THE cure for RMT, it's a way of taking power from them.
Since the introduction of PLEX in EvE there wasn't single day without them being seeded on the market. Even if there are none available for the moment: Just buy a GTC from SE. It's ONE way of paying and they're not required to keep this way of "paying" available for players.
Then SE has to find the loophole and plug it.
Sorry for grammar, i'm not a native speaker.
I see couple of issues, and one is likely due to lack of understanding, and other is SE related ...
I have played EVE for over 1-1/2 years, started with one account, which is mostly paid via monthly subs with real cash. When I left when I finally got bored with EVE, I had three active accounts, the additional two were paid with PLEX.
First of all, it seems a lot of argument against the PLEX system has little understanding on how this system can benefit SE, and helps SE expand/retain its player base.
When I left over 2 years ago, CCP's quarterly statement was on avg with each player having 1.9 accounts. I myself knew of many players who has been playing EVE Online since the beta days, or over 6 years, and played hardcore players with 3-4 accounts, mostly with their accounts paid via PLEX.
How PLEX works, is that, the player must first spend $15 on CCP's website, get a generated CODE, then they have the option to either apply that code to their monthly sub, or convert the code ingame into the PLEX inventory item, which can then be sold to other players like any other in game item, or still apply it to your monthly sub. So in the end, someone has to pay CCP that $15 for the PLEX.
This is CCP's approach to reducing RMT transactions. Because as said in one of the posts, now the RMTs has to competite with the whole player base, and not just other RMTs. This also helps CCP to expand/retain their player base, because now players has a method to play the game w/o having to pay cash because they can exchange their in game money -> PLEX -> monthly sub. I was able to expand my one account to three accounts because I was making enough in game money so I didn't have to pay real cash for the two additional accounts. The price of the ingame PLEX is purely market driven. During the time period I played, it ranged from 270m to 330m. All of this ensures all the real cash is going to CCP, while players have a method to play the game for free.
I myself would like to see SE implement such a system.
However, this brings up the 2nd issues ...
In order for this to take place, SE must first implement a decent market trading system that and allows the player base to do buy/sell trading and hence player base controlled market. Many have claimed this PLEX system will destabilize the market because it allows influx of cash to ingame money. The truth of the matter is, it actually helps stabilize the market because people now must associate their wallet to ingame item prices. A relic double meld sold at 30m avg just got undercut to 25m because someone has too much time SBing/crafting will not as likely to happen when real dollar is associated to it. A level 45 item costing less then a level 8 item should also much less likely to happen, because now in game money = real money, and not some free-giveaway currency. In addition, ingame currency is removed from the game because some players are now using it to buy PLEX which fees their monthly subs.
Hope this shares some light on the matter ...
jc
Last edited by AttacKat; 11-05-2012 at 10:53 PM.
lol
Again, you say in those games they didn't exploit. Don't underestimate some of the XI/XIV community.
So answer me this, which one are YOU? Are you the one buying the scroll to sell, or the one buying the scroll to use to play for free? And if the latter, how much would you be willing to pay with gil?
This is why CCP has two ways for you to pay for your sub, via monthly cash payment, or appy a PLEX code in game.Originally Posted by Mamakat
You can always fall back to good old cash, and now with the option of making enough gils in game to pay for your next month's sub. ;p
jc
I'm afraid you largely overestimate them.
EVE Online is a truly player-driven economy where exploit is part of the sandbox system and where people infiltrate corporations for years in order to spy, steal their assets or destroy them.
The fact that the PLEX system isn't exploited in that kind of environment is plenty insurance that it could be safely used here.
I'm sorry (and I don't mean it as a positive thing anyway, it's one of the reasons why I hate part of the EVE community), but the FF playerbase is made of harmless infants in comparison, exploit potential-wise.
We don't have Goonswarm here, thank goodness. If a large number of them were to move here for some reason, they'd own the economy in a month.
I'm neither. I normally pay my monthly fee and don't like spending real money on virtual items. I guess would possibly use the system to pay my account if my monetary situation were to get tight or if I had too many games to pay for with cash.So answer me this, which one are YOU? Are you the one buying the scroll to sell, or the one buying the scroll to use to play for free? And if the latter, how much would you be willing to pay with gil?
Making a comparison with TERA's prices, I'd probably be willing to spend 2-5 million gil (or 200k-500k considering the slashing by ten in ARR) for a month, but that depends a lot on offer/demand and my situation. Hard to determine how much I would spend when I'm not in need to do it yet.
Which one am I? I'm the one that would like to see SE put a spike in the wheel of RMT AND one that wants this game to be successful, knowing for a fact that a system like this would help the game retain more accounts from people on the fence if to resub or not (Because they don't play as much or because they play other games as well). As I said before it's also a lot easier to catch back the attention of players that retained their account in its active status.
This system removes a barrier between people and keeping their account active, increasing subscriber retention and giving SE more tools to show their users the evolution of the game.
I know very well (by experience and education) that the more options people have to give you money, the more likely it is that they will. More money for SE means a better/bigger game for me, and for everyone playing it. And that's the primary reason why i'm suggesting this system.
Last edited by Abriael; 11-05-2012 at 11:17 PM.
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