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  1. #38
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Really don't like this idea for FFXIV.

    We already have a good amount of liberty with the discipline classes to be creative with our own builds. I'm also not a big fan of choosing one thing over another; and even if I were given liberty to switch freely between previous choices.. I wouldn't really see the point. I'd much rather have SE build-upon and perfect our current system.. and give each job/discipline a great deal of options so we can use/not use what we want, but still have complete access to it.

    Otherwise, this idea sounds very similar to the merit point system that exists in XI. It's initial point was to allow players at the level cap to basically make choices between different job abilities/spells/traits. "Do I want to focus on enfeebling, or do I want to focus on enhancing?" "Soloing/Lowman or large group specialties?" When the merit point system existed with the hard 75 level cap, it was "kind of cool". Some jobs had no brainer options, others were torn between what kind of utility they desired. As far as I'm aware, once the level cap got lifted, the merit point system just felt limiting.

    So; yes please to more tools and more unique abilities per job/discipline. No thank you for having to sacrifice one trait/ability for another. That kind of decision already gets made when you change jobs. (WAR vs PLD, MNK vs DRG, THM vs BRD, ect.)
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    Last edited by A_Hortensia; 11-05-2012 at 07:19 AM. Reason: Grammar