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  1. #1
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    I don't like the idea of 2 jobs from 1 class ..give each job a class ..ARR will have no limits to be greedy and use 1 class for 2-3 jobs , i like the idea of a tree system to boost certain things about a job kind of like Skyrim and FFX eventually you would fill all dots but would take a long time and lastly plz don't mix DRK with fucking magic lol just make it a bloodthirsty vicious killer a couple spells maybe to steal the life and soul of their pray but nothing else....not the FFXI DRK again...
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  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Warlock View Post
    I don't like the idea of 2 jobs from 1 class ..give each job a class ..ARR will have no limits to be greedy and use 1 class for 2-3 jobs , i like the idea of a tree system to boost certain things about a job kind of like Skyrim and FFX eventually you would fill all dots but would take a long time and lastly plz don't mix DRK with fucking magic lol just make it a bloodthirsty vicious killer a couple spells maybe to steal the life and soul of their pray but nothing else....not the FFXI DRK again...
    If your gonna be able to fill in every skill in the skill tree why have a skill tree at all? people would just make a guide to filling that skill tree in the most efficient way and you'd be doing a player made version of what we already have.

    I'm just going to wait and see what they come up with but personally i've never been a fan of being able to do nigh on everything with the class system. I'd like to see a focusing of the classes and seperation of them from each other i.e they cant use each other's skills. Instead maybe i'd like to see classes become able to solo through basic skills they have access to from the jobs they become.

    As for where skill trees fit in i kind of liked the merit system from xi, for new players its not such a daunting task to sort out what you need to get when because you dont have to worry about it till your at cap and by that time you've already committed yourself.
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    Last edited by Alaltus; 11-04-2012 at 11:17 PM.

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Imoen View Post
    I really don't like the idea of 2 jobs sharing the same class. At least not in the current way it works, right now you only get like what? 5 abilities that are unique to the job? that would make for some pretty repetitive game play, in your example "monk and puppetmaster" would feel pretty much exactly the same with the exception of a few abilities. I personally prefer each job to have a completely unique feel. (Not to mention dark knight would be toting around a normal sword.) BLEH
    You seem to be stuck in FFXI, classic DRK did use a normal sword, classic DRK was the complete opposite of a PLD, lower DEF, used dark/black magic instead of light/white magic, but they used normal swords, only FFXI made great sword and scythe better for them

    Quote Originally Posted by Warlock View Post
    I don't like the idea of 2 jobs from 1 class ..give each job a class ..ARR will have no limits to be greedy and use 1 class for 2-3 jobs , i like the idea of a tree system to boost certain things about a job kind of like Skyrim and FFX eventually you would fill all dots but would take a long time and lastly plz don't mix DRK with fucking magic lol just make it a bloodthirsty vicious killer a couple spells maybe to steal the life and soul of their pray but nothing else....not the FFXI DRK again...
    Classic DRK did use black magic, DRK would work well using THM as a second class to get actions off, then for job specific actions things like sucking the life and soul from the enemies.
    (1)

  4. #4
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Delsus View Post
    You seem to be stuck in FFXI, classic DRK did use a normal sword, classic DRK was the complete opposite of a PLD, lower DEF, used dark/black magic instead of light/white magic, but they used normal swords, only FFXI made great sword and scythe better for them



    Classic DRK did use black magic, DRK would work well using THM as a second class to get actions off, then for job specific actions things like sucking the life and soul from the enemies.
    http://finalfantasy.wikia.com/wiki/D...Fantasy_X-2%29

    FFX-2's version of dark knight has to be my favourite version of the job so far. If SE can balance dark knight's magical and physical abilities better than xi did then i may even consider playing it myself..... Same goes for other magic+physical centric jobs like rdm its an area xi was lacklustre in with most jobs.
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    Last edited by Alaltus; 11-05-2012 at 01:38 AM.

  5. #5
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Delsus View Post
    You seem to be stuck in FFXI, classic DRK did use a normal sword, classic DRK was the complete opposite of a PLD, lower DEF, used dark/black magic instead of light/white magic, but they used normal swords, only FFXI made great sword and scythe better for them


    Classic DRK did use black magic, DRK would work well using THM as a second class to get actions off, then for job specific actions things like sucking the life and soul from the enemies.
    That is not what I was getting at, but I can see how my statement would give off that impression. I simply meant that I don't want to be toting the same weapon on gld pld and drk.
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