The last thing I want to see are shouts for Black Mages with a specific build that isolate half the the servers Black Mages by "elitists".



The last thing I want to see are shouts for Black Mages with a specific build that isolate half the the servers Black Mages by "elitists".



This is easily fixed by making difference in damage between black mages minimal regardless of spell line chosen.
The reason it didn't work the last time this was tried was because damage potential of spells scaled depending on the level you acquired them. This is why it was better for a BLM to merit Lightning Potency and get Burst II or Ice Potency with Freeze II. Everything else was a waste, and the players knew it.
Of course, if you want to make all builds mechanically different and be on par in performance (especially for non-mage classes and jobs), then you have potential headaches.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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