I've been refreshing the forums a lot over the last couple days, so while people are ... sort of ... discussing this, I'm also not getting a sense that it has been really focused on. So, this topic. Use it, or use another existing topic, but i'd like to try and focus this part of the discussion.
- Someone made a great point in another topic. Maybe all these uber high level mobs in the cities are simply a diversion, and not the main final event. It's fun enough/aggravating, whatever, but Eorzea is still a really big place.
- When the prayer stones first appeared, it was not blatantly in any patch notes. Some adventurous player had to make a topic to document their locations before the quest was introduced some days later.
- Aside from mention of them in a recent lodestone post, they are now glowing. Furthermore, they are (from what i've read here), also being guarded in places.
Why guard them for nothing?
- If the main cities are really the main part, why multiply anima regeneration by 30? There are mob clusters at other camps, but travel to those camps is already 0.
- So, maybe there is nothing, but we really don't know that, and it would still be fun enough to go out and SEE. At least that's my position. I'll go do it on my own steam at some point, or try and find some people on Sargatanas to go with me as well. I'd like to see what comes up on these forums in the meantime as well though. Again, Eorzeas big. There's lots of space out there for something interesting to have dropped.