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  1. #131
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fantasia View Post
    Oh I see! That's a pretty cool idea, then =) Like, having to perform 10 actions before a 'special' becomes available?
    The EXP farming with Avatars in XI was kinda buggy in that way, especially in Abyssea when they added Zantetsuken. Instant KO is a bit of a godly feature in MMOs as it is, let alone making it AoE.
    The 15 min skills are the XIV equivalent of XI's 2-hour. Just lowering the time made them more useful and better applied to general battles and stuff. I don't think they'll add any recasts which are higher than 15 mins.
    They are but they arent all the same as their XI equivalents for example Blm does not have Manafont and dragoon does not have call pet/spirit surge. Bard also has a different ability so there is plenty of room for SE to decide to do something different with it. Theres also people saying that free roaming mobs wont reward as much exp as they do now as well due to SE wanting the playerbase to do quests and instances for Experience points. If thats true then even if the 15 ability is a aoe damage ability for each primal then it may not even be an issue in ARR.

    I'm not really against it but if your in the crowd of wanting to be able to swap in/out summons then that option has pretty much been blocked off, which maybe was tenrai's intention. It would push players to stick with one summon for long periods of time like the aoe buffs Avatars gave later in xi's life and possibly give more reason to have multiple Summoners in one party.
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    Last edited by Alaltus; 11-07-2012 at 11:51 PM.

  2. #132
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alaltus View Post
    They are but they arent all the same as their XI equivalents for example Blm does not have Manafont and dragoon does not have call pet/spirit surge. Bard also has a different ability so there is plenty of room for SE to decide to do something different with it. Theres also people saying that free roaming mobs wont reward as much exp as they do now as well due to SE wanting the playerbase to do quests and instances for Experience points. If thats true then even if the 15 ability is a aoe damage ability for each primal then it may not even be an issue in ARR.

    I'm not really against it but if your in the crowd of wanting to be able to swap in/out summons then that option has pretty much been blocked off, which maybe was tenrai's intention. It would push players to stick with one summon for long periods of time like the aoe buffs Avatars gave later in xi's life and possibly give more reason to have multiple Summoners in one party.
    I don't know if the EXP is changing oer mob kill, but I noticed on the gameplay videos that you needed 500k EXP to get to level 50, so... that's going to be fun =b

    I hope you're right about keeping summons out for longer though, I HATED having to summon for a single move and then make the Avatar retreat... it was so boring and just seemed like it was more effort than it was worth =/
    (0)

  3. #133
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by KaiserDrill View Post
    Anything is possible, i just have a hard time seein how you can use carby on arcanist but not summoner. My interpretation of that is it is an arcanist ability. Just as thundaga says thaumaturgy only, yet blm still gets it. Not that i wont use summoner, but ill be rolling arcanist the majority of the time if they implement the single shot summons. I was honestly hoping for a pet class, whether it was bst or pup or smn or w/e.
    totally agreed
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  4. #134
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    what i meant OP was it would seem wrong to take a pet class and have it change into a one shot job. I do agree with you if carby was replaced by more specialized pets people would use the latter. Im just concerned that the pet job ive been waitin the better part of a year is going to be relegated to just a class.

    I personally am not a fan of carbuncle, i am a diehard ffxi lolpup. I wanted a pet job. Another way to interperet things is that summoner will still have carby, but gain the one shot spells and abilities to be used simultaneously while having him out. Having an ifrit move which creates a single crack under mobs or a garuda move to push back mobs doesnt seem op to me while still having carby out as long as its balanced properly.
    (0)

  5. #135
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    what i meant OP was it would seem wrong to take a pet class and have it change into a one shot job. I do agree with you if carby was replaced by more specialized pets people would use the latter. Im just concerned that the pet job ive been waitin the better part of a year is going to be relegated to just a class.

    I personally am not a fan of carbuncle, i am a diehard ffxi lolpup. I wanted a pet job. Another way to interperet things is that summoner will still have carby, but gain the one shot spells and abilities to be used simultaneously while having him out. Having an ifrit move which creates a single crack under mobs or a garuda move to push back mobs doesnt seem op to me while still having carby out as long as its balanced properly.
    Ah I see. After reading all of these posts I'm pretty sure they're going to be perma-pets now, I didn't think so at the start but by reading people's opinions they'd be silly to make them single-shot pets (even though I'd quite like it). Supposedly classes were supposed to be solo jobs, whereas jobs were specialised for parties, in which case switching pet Carby out for nukes would make logical sense, since the Primal roles could easily be covered by other people's jobs, but I don't think that's the route they're taking.

    As long as there's some kind of regulation that stops everyone running around towns with Ifrit running around then I won't really care =b My pet-hate (*cough*) about perma-pets is that everyone runs around town thinking that theirs is special! WE ALL HAVE ONE, LEAVE ME ALONE!
    (0)

  6. #136
    Player
    TenraiNagi's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    165
    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fantasia View Post
    If they use the TP bar then 15 mins may be a bit long, since it shouldn't take too long to regenerate, but I suppose it'd be a bit scary being without your pet for a little while >.>

    Could also be drained faster by performing certain abilities? Would their "Special" drain it almost completely? A nice little dilemma about keeping it out longer or performing a strong attack would be nice Kinda allows for a '1-shot' type of method in that having a pet out constantly may not be as powerful as someone who goes straight for 'building the gauge' thing you mentioned, but leaves them without a pet for a little while.
    Well the TP bar was supposed to drain by time (not skills used), 1TP/sec would give the pet around 16mins. However, when your TP runs out the pet vanishes and has a CD, and you call another one as soon as your TP regens (in the ARR videos it regens at 100TP/3-5secs?). So you shouldn't be waiting too much to be able to summon your next . But if you decide to use the signature move then this move is the Only one that drains all your TP and makes the pet disappear (same as in FFXII). So signature move = TP fully drained.


    Quote Originally Posted by Fantasia View Post
    Not really sure how this would work. Wouldn't people just stand outside and kill weak mobs over and over again to unlock these other moves?
    What I had in mind was what Alaltus said. These attack get unlocked during the fight. I got this from looking at the primal battles themselves, you don't see Ifrit calling hell as soon as we /wave at him ^^. He starts smacking us on the head, then gradually gets more angry the more he's fighting.


    Quote Originally Posted by Fantasia View Post
    I don't really like this =$ Don't see the point in keeping the MP pools seperate if you can just transfer between the two
    You have a point. This will make them have humongous MP pools... So NO MORE! xD
    Pet's run out of MP? Use ether or elixir on it

    Quote Originally Posted by Fantasia View Post
    So, would you think dismissing the pet earlier would be more beneficial?
    Yes! Dismissing the pet without TP running out/ using the signature move will not result with the "exhausted" CD. You'll only have to wait for your TP to fill up again, which is a couple secs.

    Oh and RULE #1: You cannot summon pets in cities! xD I'm sure it's going to be like that
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    Last edited by TenraiNagi; 11-08-2012 at 02:14 AM.

  7. #137
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TenraiNagi View Post
    You have a point. This will make them have humongous MP pools... So NO MORE! xD
    Pet's run out of MP? Use ether or elixir on it

    Yes! Dismissing the pet without TP running out/ using the signature move will not result with the "exhausted" CD. You'll only have to wait for your TP to fill up again, which is a couple secs.

    Oh and RULE #1: You cannot summon pets in cities! xD I'm sure it's going to be like that
    I love everything about these posts; just seems like we're making up our own rules xD
    I hope what you said about summoning in cities being right... last thing I want to do is toggle between being able to select retainers and the countless Carbuncles everywhere o.O
    (0)
    Last edited by Fantasia; 11-08-2012 at 09:00 AM. Reason: Grammar >.>

  8. #138
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Im REALLY liking the idea someone had of having to use abilities to unlock more. Whether they are perma pets or one shots this would be cool. Maybe we could have some kind of a rage meterthat fills? Like someone said your pet could get more and more pissed off until it does its super and then vanishes.
    (0)

  9. #139
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    Im REALLY liking the idea someone had of having to use abilities to unlock more. Whether they are perma pets or one shots this would be cool. Maybe we could have some kind of a rage meterthat fills? Like someone said your pet could get more and more pissed off until it does its super and then vanishes.
    It'll probably get to the point where I'd start throwing rocks at my own pets just to make them angrier and use their special faster.
    (0)

  10. #140
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Keeping m fingers crossed for info in the live letter. The servers will be down. No reason at that point to be dodgy and misleading anymore imho.
    (1)

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