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  1. #101
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KaiserDrill View Post
    This is what i was trying to say a few pages back. I am going to x fingers for chupon. He is wind based (or was in ff vi). So the summoner will somehow transmute the essence of garuda into him? Just a thought

    Seems to me like we will get lesser spirits instead of the primals. This would still allow for the whole primal story and not cheapen them (which to me makes sense from an immersion standpoint). But at the same time we could still have these lesser spirits.
    As much as i want this to be true they already pushed Ifrit with the first piece of summoner artwork so for them to then come out and say "no your not going to get ifrit but cerberus(or whoever) with ifrit inside him" would needlessly anger players who wanted to summon ifrit which just doesnt make any sense.
    (1)

  2. #102
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    This is what i was trying to say a few pages back. I am going to x fingers for chupon. He is wind based (or was in ff vi). So the summoner will somehow transmute the essence of garuda into him? Just a thought

    Seems to me like we will get lesser spirits instead of the primals. This would still allow for the whole primal story and not cheapen them (which to me makes sense from an immersion standpoint). But at the same time we could still have these lesser spirits.
    Hahaha, you really want to see him, huh? =) It's a good thought, although I think people would get confused (possibly a little angry) if you try to summon Garuda and Chupon/Typhon turns up instead!

    Quote Originally Posted by Crevox View Post
    I want them to be pets; the FFXI system was great. Your pets should be the source of your power, not you. This garbage they're doing in MMORPGs nowadays (WoW etc) where the pet is a "side thing" that does 10% of your damage is dumb. The pet should be everything as a summoner; it is your power.
    Summons could still be the majority of their power, even if they did them as 1-shot spells... Like in every FF game prior to X. They're time and resource consuming spells, but once they've been cast they can wreck havoc. Them being perma-pets is more of a DoT application in my eyes. Having them out for 1 minute of auto-attacks potentially dealing the same damage as a 1-shot nuke could.

    Quote Originally Posted by Tonkra View Post
    well i cant really imagine that a summoner is really fun to play or to watch if the pets are going to be "one-shots". so in battle against shiva for example a summoner is casting ifrit for over 40 > times... wouldnt be this annoying? ;XD it would be constantly used like a regular fire spell from a black mage.
    Again, if they're powerful (like the equivalent of an Astral Flow) then I'd much prefer it over a perma-pet. If the spells are that strong then you wouldn't be able to (or need to) spam it over and over.
    (0)

  3. #103
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fantasia View Post

    Again, if they're powerful (like the equivalent of an Astral Flow) then I'd much prefer it over a perma-pet. If the spells are that strong then you wouldn't be able to (or need to) spam it over and over.
    and what are you doing for the rest of the fight?

    standing there spamming slowga and poison? ;XD woot* Astral Flow should be the group limit break to me, or the 15 min abillity

    Quote Originally Posted by Alaltus View Post
    As much as i want this to be true they already pushed Ifrit with the first piece of summoner artwork so for them to then come out and say "no your not going to get ifrit but cerberus(or whoever) with ifrit inside him" would needlessly anger players who wanted to summon ifrit which just doesnt make any sense.

    well on the descritpion page its described that way, that you will be able to summon the essences.. not ifrit himself. and the artwork does not look exactly like ifrit to me, it looks like a ghost/essence whatever.

    so we do not know what that means.. it can be one-shot spells... it can be an other similiar pet to ifrit, but which is not ifrit himself.

    im sure they are going with the "one-shot-spell" idea.. which makes me kinda sad and disappointed.. but i think its going to be like that.


    i mean a wandering pet like Belias for Fire... with the power/essence of ifrit... oh well that would have been just so awesome.. just look at the artwork.. it would so perfectly have fit into FFXIV:



    and now we receive one-shot spells like yuna in dissidia? would be such a disappointment.

    yunas one-shot attacks in dissidia compared to current summoner artwork:




    this looks very much like the artwork of the SM in ARR.. but well lets hope and see.
    okay it would be something different.. but well i dont know really right now if i like the idea of a summoner like that.

    hopefully arcanists are still acknowledged in groups so that i can stick to my petclass ^
    (1)
    Last edited by Tonkra; 11-07-2012 at 02:01 AM.

  4. #104
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    @alaltus we may not have much info about smn but we do know we arent summoning primals (outside the free company thing) so if people QQ about it im sorry, its a lil late for that XD. Yoshi has been saying that from the beginning
    (0)

  5. #105
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tonkra View Post
    and what are you doing for the rest of the fight?

    standing there spamming slowga and poison? ;XD woot*
    This is a silly comment... if you had a pet out then you'd be spamming debuffs more, since you wouldn't have a lot of control over the pets themselves =/ At least the 1-shots would give YOU some method of damage-dealing. And I know that they're debuff/DoT pros, but I still think they'll be given 1 or 2 normal nukes, too. Unless they expect us to constantly hit things in the face with a book.

    Quote Originally Posted by Tonkra View Post
    i mean a wandering pet like Belias for Fire... with the power/essence of ifrit... oh well that would have been just so awesome.. just look at the artwork.. it would so perfectly have fit into FFXIV
    Belias does look pretty cool and matches the game well... I really see it now that you've put the image into my head.
    Chaos would be cool too!
    (0)
    Last edited by Fantasia; 11-07-2012 at 02:04 AM. Reason: Image fix

  6. #106
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fantasia View Post
    This is a silly comment... if you had a pet out then you'd be spamming debuffs more, since you wouldn't have a lot of control over the pets themselves =/
    thats just so wrong..

    in aion you had about 7-8 different attack commands which differentiated themselves between the different pets.

    for example when you casted the primary attack skill command (the commands had casting times as well) for water pet for example it did a ranged direct damage attack:


    while the windpet did a direct damage + stun with the primary attack skill:


    so you had to pick the right pet of your choice depending on the right situation.
    you can also make defensive buff commands for each kind of pet. Garuda version could be like blink in 1.0. and titan could have a stoneskin as well.

    the commands had also casting times like 1-2 seconds..

    but it made it much more complex.. because the summoner itself can cast simultanously poison, debuffs and command your pets.. when you had the windpet out it was a great melee damage dealer, with higher melee crit attacks, higher attackspeed, stun attacks..but less HP... while the Waterpet was a ranged damage dealer which had the most less HP. and the fire pet was a good combination..

    so its not, that you have to design the summoner like it was in FFXI. Standing there and do just an attack every 30 seconds.. it can be so much more active. AION did it quiet good!

    constant spells like poison, debuffs which you can cast everytime.. and also pet commands which differentiate in reference to the pet type.


    but well i think thats how arcanists going to work like. what they just need to do is not to design it the way it was in FFXI. which means.. no re-usetimer of about 30+ seconds.. which is way to long.
    (1)
    Last edited by Tonkra; 11-07-2012 at 02:18 AM.

  7. #107
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I'm not even sure that XIV will have the ability to do stuff like this, because of how the UI/hotkey/action bar thing is. Unless they add a new action bar that's only usable when you have a Primal present. I just don't see how they'll possibly do it without keeping the pet with an AI that it sticks to.

    *Revelation*

    Unless the Arcanist learns abilities which make Carby do certain things, like "Attack", "Debuff", "Heal", "Defend" etc. In which case, those abilities would still be accessible to SMN to let the Primals do their own move which is related to that command. E.g., using "Defend" with Ifrit would be a Sentinel effect, whereas "Defend" with Garuda could be Featherfoot.

    I guess in kiiind or the same way that the Magus Sisters in X perform actions, but with less 'randomness'.

    (0)

  8. #108
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fantasia View Post
    I'm not even sure that XIV will have the ability to do stuff like this, because of how the UI/hotkey/action bar thing is. Unless they add a new action bar that's only usable when you have a Primal present. I just don't see how they'll possibly do it without keeping the pet with an AI that it sticks to.

    *Revelation*

    Unless the Arcanist learns abilities which make Carby do certain things, like "Attack", "Debuff", "Heal", "Defend" etc. In which case, those abilities would still be accessible to SMN to let the Primals do their own move which is related to that command. E.g., using "Defend" with Ifrit would be a Sentinel effect, whereas "Defend" with Garuda could be Featherfoot.

    I guess in kiiind or the same way that the Magus Sisters in X perform actions, but with less 'randomness'.

    You dont need an other taskbar skill bar in order to do that.

    As i said.. in AION you had different commands (which had different effects depending on which pet is summoned). so that you didnt had 10-20 different skills on your bar.. just about 7 for all pets.

    for example somethin like that:
    - 1: primary attack skill (waterpet : ranged dd spell, windpet: stun damage attack, fire pet: direct damage + damage over time, earth pet: direct damage + chance to paralyze)
    - 2 skill: defensive skill (waterpet: heal, windpet: attackspeed petbuff, earthpet: defender petbuff, firepet: increase melee damage for pet)
    - 3 skill (waterpet pbae damage, windpet DoT, Earth bio, firepet: melee fire dd)

    etc..


    etc. pp.. you have just 5 commands on your taskbar which work different regarding the pet you have out. thats the way how it works in AION. the commands had casttimes of about 1-2 seconds.. and was more or less instant when the pet does it.

    here real low level spiritmaster gameplay in AION (with very less skills, but here you can see it quiet good).
    Aion Spiritmaster

    Highlevel Summoner PVP AION (you can see the pet commands when the target is marked with a pink symbol)

    half of the direct damage was done via the pet commands. i hope at least the arcanist is going to work like it,.
    (0)
    Last edited by Tonkra; 11-07-2012 at 02:42 AM.

  9. #109
    Player
    Fantasia's Avatar
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    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tonkra View Post
    you have just 5 commands on your taskbar which work different regarding the pet you have out. thats the way how it works in AION. the commands had casttimes of about 1-2 seconds.. and was more or less instant when the pet does it.
    That's pretty much exactly what I was saying about the "Attack"/"Defend"/"Heal" commands.
    Each pet would react differently to each 'ability' you selected.
    (0)

  10. #110
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fantasia View Post
    That's pretty much exactly what I was saying about the "Attack"/"Defend"/"Heal" commands.
    Each pet would react differently to each 'ability' you selected.
    Exactly and most likely Arcanist would learn these as it is the base class to the job of Summoner. You'd have a handful of vague commands that would work differently for each summon. On top of that you'd have your own skills/spells.

    I certainly hope they don't go the path of each summon just being a single spell/ws. They'd be severely limiting themselves and you wouldn't get a system like the one described above.

    I really do hope they go more of the Aion route for this one, that was a fairly fun pet system.
    (0)

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