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  1. #81
    Quote Originally Posted by Tonkra View Post
    What the heck have you smoked? Summoners are no white mages?


    Once again you have proven you never played most of the FF games. Check the spell list of most of the key summoners in the series, excluding the "open" ended versions, you'll see the majority has White Magic along side summons. Rydia actually had black magic along side it.

    nor the summoner in AION was a healer..
    We're playing Aion XIV/A Realm Reborn? I didn't realize that, I thought we were playing Final Fantasy XIV/A Realm Reborn.
    so why a summoner should be like in FFXI?
    Weren't you the one stating "modern" Summoners are pet classes? FFXI was the first true FF game where it became a Pet class, since if you have forgotten, you lose access to everyone but your summon when you summoned them in FFX for example, so the first true instance is indeed FFXI.

    Btw: The only reason they were healers in XI in the early days is because of the subjob system. Otherwise WHM/SCH(RDM) does just fine being the only healers in a party. Avatars are pretty much permanent entities these days...there's a reason SMNs take out WoE np without needing to constantly summon/unsummon after a BP, only when it dies.

    So if anything, SE should be making it like FFXI, but with the classic route, just don't be surprised or upset if it's like the FFIII-IX version.
    (3)
    Last edited by Elexia; 11-06-2012 at 02:43 AM.

  2. #82
    Player
    Sanctus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Sanctus Thefarter
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    not sure if its been touched on yet (haven't had time to read all 9 pages), but I think that each summon will have their own set of skills, maybe not 5, but at least 2-3. The current battle system revolves around combos, and they are not going away in 2.0. With that said, you would think that each summon should be able to do a self combo because, how silly would it look to perform a 3 skill combo you had to spam summon 3 different primals in the span of 20 seconds?

    To me at least it would be a lot smoother if each summon had their own unique 3 skill combo.

    just my thoughts
    (0)

  3. #83
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Warlock View Post
    It can be a pet class w/o the need to have the avatar out 24/7.
    Wrong FFXI is only FF that you could keep a summon out longer due to it slowly consuming your MP and it is a 10 y/o game FFXIII-2 is more modern than that and it has turn based attack and 1 hit summons
    I am sincerely asking...how can it feel like a pet class if you do not have the pet out 24-7? >.<

    In every MMORPG I played and picked pet class I always had the pet out..attacking the mob while I stood in the back and usually do buffs/debuffs/dots on people or mobs. Or I could use a command that would force the pet to buff/debuff/attack for me. Or I would use the pet to fight for me while I could kite mobs and slowly debuff them, dot them and have my pet attack it.

    If they are gonna label it as a pet class and not give us access to our pet constantly...well then I dunno what to think o.O

    As for the SMN are WHM also comment...I don't even have anything to say really lol. Healing and Pet Class should be separate imo.
    (1)

  4. #84
    Player
    Fantasia's Avatar
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    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    This is getting a little aggressive considering the little information we actually have on this SMN, so I'm just going to sum up the SMNs of old:

    EVERY Tactics - Summoner - Offensive/buffs/restorative.
    I/II - N/A
    III - Evoker>Summoner - All solely attack spells
    IV - Rydia - Mostly attacks; Sylphs cure; Asura buffs. Also has BLM access.
    V - Summoner - Similar to IV, but more access to buff/restorative spells. No access to BLM.
    VI - Accessible to everyone; damage/buffs/cures
    VII - Similar to VI
    VIII - Similar to VI/VII. No access to any restorative summons
    IX - Eiko/Garnet - Damage/restorative/buffs. Both characters had access to, and completely covered, WHM.
    X - Yuna - PERMANENT summons. Main/only WHM ('til endgame).
    XI - SMN - PERMANENT summons. Usually /WHM for cures/restoratives, but interchangeable.
    XII - Everyone - PERMANENT summons. Purely offensive, but could tank.
    XIII - Everyone - PERMANENT summons. Purely offensive. Kinda. Weirdly. Ssh.

    It's obviously clear that the newer FFs have been in favour of pets that can follow you around, but saying that they're 'necessary' for an FF is completely backwards. If they do it then they do it and I'm not going to kick and scream either way. My definition of a pet class is a class that can attack by ordering other creatures, whether they continue to fight with you or not.

    If they don't use permanent pets in ARR then stop moaning and level your chocobo. I'll be happy enjoying a class that's actually capable of damage dealing and debuffing simultaneously, no-one is going to force you to play it.
    (0)

  5. #85
    Player
    dbrewer225's Avatar
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    Mar 2012
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    99
    Character
    Macus Blakkstarr
    World
    Famfrit
    Main Class
    Bard Lv 60
    wow alot of people already crying and we dont even have the specifics on how smn is gonna play. all we know is they have the esscence of the primals. with that a faster paced battle system, i dont think that ff11 style use of summoning can fit here in ff14. you would have to actually slow down the pace of fights to match the mechanics of a pet class. thats why arcanist will have carbuncle to summon and it will have 2 roles as tank or caster. same as your chocobo when its able to join you in battle. so please can we all calm down until we actually get specifics on how summoner will work.
    (0)

  6. 11-06-2012 05:30 AM
    Reason
    Misead, carry on ^^;

  7. #86
    Player
    Fantasia's Avatar
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    Nov 2012
    Location
    Ul'dah
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    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by dbrewer225 View Post
    wow alot of people already crying and we dont even have the specifics on how smn is gonna play. all we know is they have the esscence of the primals. with that a faster paced battle system, i dont think that ff11 style use of summoning can fit here in ff14. you would have to actually slow down the pace of fights to match the mechanics of a pet class. thats why arcanist will have carbuncle to summon and it will have 2 roles as tank or caster. same as your chocobo when its able to join you in battle. so please can we all calm down until we actually get specifics on how summoner will work.
    The point of this thread was to discuss what we would like to see and/or what we think might happen. People getting aggressive is a bit silly, I agree, but try calming it down instead or adding fuel to the fire, please~

    At least you contributed something constructive though (More than some people have). I agree about the pace issue. XI was exceptionally slow when compared to the current XIV, and the combat speed of ARR is being increased again so it's easy to see that there will have to be a LOT of changes if they adopt XI's style.
    (0)

  8. #87
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    See what i mean OP? You can never have an ongoing decent thread on these forums. Your best bet at this point is to just close it and start a different one.
    (0)

  9. #88
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It was a good thread! I guess all we can do is wait and see what they do with SMN. Hopefully it will be fun
    (1)

  10. #89
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Babydoll View Post
    It was a good thread! I guess all we can do is wait and see what they do with SMN. Hopefully it will be fun
    Ahaha, thanks =)
    Yeah, I'll be happy no matter what they do! It'll be fun =)
    I wish I could close my own thread </3 I'd leave this here... I don't have the heart to delete it all yet! Maybe in an hour or two, when it's clear people won't be able to be civil again!
    (0)

  11. #90
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fantasia View Post
    This is getting a little aggressive considering the little information we actually have on this SMN, so I'm just going to sum up the SMNs of old:

    EVERY Tactics - Summoner - Offensive/buffs/restorative.
    I/II - N/A
    III - Evoker>Summoner - All solely attack spells
    IV - Rydia - Mostly attacks; Sylphs cure; Asura buffs. Also has BLM access.
    V - Summoner - Similar to IV, but more access to buff/restorative spells. No access to BLM.
    VI - Accessible to everyone; damage/buffs/cures
    VII - Similar to VI
    VIII - Similar to VI/VII. No access to any restorative summons
    IX - Eiko/Garnet - Damage/restorative/buffs. Both characters had access to, and completely covered, WHM.
    X - Yuna - PERMANENT summons. Main/only WHM ('til endgame).
    XI - SMN - PERMANENT summons. Usually /WHM for cures/restoratives, but interchangeable.
    XII - Everyone - PERMANENT summons. Purely offensive, but could tank.
    XIII - Everyone - PERMANENT summons. Purely offensive. Kinda. Weirdly. Ssh.

    It's obviously clear that the newer FFs have been in favour of pets that can follow you around, but saying that they're 'necessary' for an FF is completely backwards. If they do it then they do it and I'm not going to kick and scream either way. My definition of a pet class is a class that can attack by ordering other creatures, whether they continue to fight with you or not.

    If they don't use permanent pets in ARR then stop moaning and level your chocobo. I'll be happy enjoying a class that's actually capable of damage dealing and debuffing simultaneously, no-one is going to force you to play it.

    Don't forget FF Tactics, which has one of the best and most robust job systems in any FF game.

    Summoner job in FFT had only summon magic (like FFIII, and FFV), and the summons were all one-shots.

    Honestly, I've been hoping for a long time that SMN in ARR would use classic one-shot summons instead of FFXI pet-style summons... (We already know that Arcanist will have Carbuncle pet-style, but SMN looks like it might work differently)

    Time will tell..
    (0)
    Last edited by Zantetsuken; 11-06-2012 at 07:02 AM.

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