@alaltus we may not have much info about smn but we do know we arent summoning primals (outside the free company thing) so if people QQ about it im sorry, its a lil late for that XD. Yoshi has been saying that from the beginning
@alaltus we may not have much info about smn but we do know we arent summoning primals (outside the free company thing) so if people QQ about it im sorry, its a lil late for that XD. Yoshi has been saying that from the beginning



He did say something along those lines but Ifrit is quite clearly in that picture in full or lesser form hes still there and if SE had plans for Summoners not be able to summon him they wouldnt have illustrated it. The only way i can see Summoners getting other summons besides lesser versions of primals at this point is if SE link Summoner's limit break with the free company felling primals system. Making ifrit etc more akin to Odin and Alexander in ffxi.


The Free Company Primals and SMNs should be completely unrelated. It would be silly otherwise, because then the SMNs limit break would only be 1 element (whichever is assigned to that server, since there's only 1 wandering Primal per server). And it would be silly to link 2 systems which shouldn't remotely be involved.He did say something along those lines but Ifrit is quite clearly in that picture in full or lesser form hes still there and if SE had plans for Summoners not be able to summon him they wouldnt have illustrated it. The only way i can see Summoners getting other summons besides lesser versions of primals at this point is if SE link Summoner's limit break with the free company felling primals system. Making ifrit etc more akin to Odin and Alexander in ffxi.
What summoners call would be related to the original Primal, but they will be slightly different. Most likely the only change would be size though. In XI the Avatar that was summoned and the one you fought were pretty much the same size. Or perhaps they'll just move different; like Garuda walking on the ground instead of levitating, for example.



Your wrong its one of each primal per server.The Free Company Primals and SMNs should be completely unrelated. It would be silly otherwise, because then the SMNs limit break would only be 1 element (whichever is assigned to that server, since there's only 1 wandering Primal per server). And it would be silly to link 2 systems which shouldn't remotely be involved.
What summoners call would be related to the original Primal, but they will be slightly different. Most likely the only change would be size though. In XI the Avatar that was summoned and the one you fought were pretty much the same size. Or perhaps they'll just move different; like Garuda walking on the ground instead of levitating, for example.
Last edited by Alaltus; 11-07-2012 at 08:30 AM.


Nope. It's 1 wandering per server. I'd link you to the site where it's stated but it's undergoing maintenance or something, so this is the best I can do for now;
http://www.ffxivcore.com/topic/32948...-disappointed/
(It was also in a video somewhere, but it's too late for me to be bothered to find)
Anything is possible, i just have a hard time seein how you can use carby on arcanist but not summoner. My interpretation of that is it is an arcanist ability. Just as thundaga says thaumaturgy only, yet blm still gets it. Not that i wont use summoner, but ill be rolling arcanist the majority of the time if they implement the single shot summons. I was honestly hoping for a pet class, whether it was bst or pup or smn or w/e.


The SMN Primals would obviously be a lot stronger than Carby, and a lot more specialised in terms of job/role (if they do perma-pets). So even if they did allow Carby to be used by SMN I don't think anybody would use it. Maybe they're making it Arcanist only because some people were/are complaining that there's next to no reason to use any classes above jobs?Anything is possible, i just have a hard time seein how you can use carby on arcanist but not summoner. My interpretation of that is it is an arcanist ability. Just as thundaga says thaumaturgy only, yet blm still gets it. Not that i wont use summoner, but ill be rolling arcanist the majority of the time if they implement the single shot summons. I was honestly hoping for a pet class, whether it was bst or pup or smn or w/e.


totally agreedAnything is possible, i just have a hard time seein how you can use carby on arcanist but not summoner. My interpretation of that is it is an arcanist ability. Just as thundaga says thaumaturgy only, yet blm still gets it. Not that i wont use summoner, but ill be rolling arcanist the majority of the time if they implement the single shot summons. I was honestly hoping for a pet class, whether it was bst or pup or smn or w/e.



This is a very interesting thread ^^ Thanks OP!
Lots of nice ideas in here, but I'm still with the perma-pet crowd. It is a pet class, so it's only logical that a pet should be present (whether permanently or for a limited period of time).
Putting everything into consideration (mainly talking about SMN here), why not have a SMN class that has a pet present AND has a powerful 1-shot move? Too powerful? not if balanced properly! Please hear me out.
- Summoning a pet costs the SMN MP, and drains TP while it's present (a specific summon can stay for a maximum of 15-20mins after being summoned before it disappears, lore-wise also makes sense because their presence drains aether)
- TP (or maybe they call it SP for summoning points?) is drained at different paces by different pets. (stronger drains more)
- Each pet is it's own entity when summoned! It has it's own HP/MP.
- Each pet has a set of 7 moves (just like what Tonkra said) to be unlocked, the more you use the pet the more moves you unlock. The final move to learn is obviously its "signature move".
- Using these moves consumes the pet's MP not the SMN's. There should be an ability for the SMN to transfer his MP to his pet and vice versa.
- Each pet has a "power" gauge that builds up during battle. When it reaches maximum (gauge starts flashing and depleting), then we can use the final move (before the gauge depletes, 30secs window?). However, the pet will disappear after using it and be "exhausted" for a set period of time. Other pets can be summoned in after it if the required MP/ TP are available. If gauge depletes before being used then, Sorry... you missed it
- If the TP is fully drained while a pet is summoned, the pet will disappear and be "exhausted" for a set period of time.
This way your main strength is your pet (the way I think it should be), and taking advantage of it's full power is the main key (the idea of the gauge is so that not everyone starts spamming "Hellfire" the moment they see a boss). I'm not saying this is perfect, but it's some sort of a middle ground.
I really hope it's a perma-pet class![]()


Thanks for the contribution, these are some nice ideas =)
If they use the TP bar then 15 mins may be a bit long, since it shouldn't take too long to regenerate, but I suppose it'd be a bit scary being without your pet for a little while >.>
Could also be drained faster by performing certain abilities? Would their "Special" drain it almost completely? A nice little dilemma about keeping it out longer or performing a strong attack would be niceKinda allows for a '1-shot' type of method in that having a pet out constantly may not be as powerful as someone who goes straight for 'building the gauge' thing you mentioned, but leaves them without a pet for a little while.
I like this. In XI they used the SMNs MP pool for moves and I didn't like that very much =/
Not really sure how this would work. Wouldn't people just stand outside and kill weak mobs over and over again to unlock these other moves?
I don't really like this =$ Don't see the point in keeping the MP pools seperate if you can just transfer between the two,
This ^ =)
- Each pet has a "power" gauge that builds up during battle. When it reaches maximum (gauge starts flashing and depleting), then we can use the final move (before the gauge depletes, 30secs window?). However, the pet will disappear after using it and be "exhausted" for a set period of time. Other pets can be summoned in after it if the required MP/ TP are available. If gauge depletes before being used then, Sorry... you missed it
So, would you think dismissing the pet earlier would be more beneficial?
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. It is a pet class, so it's only logical that a pet should be present (whether permanently or for a limited period of time).
Kinda allows for a '1-shot' type of method in that having a pet out constantly may not be as powerful as someone who goes straight for 'building the gauge' thing you mentioned, but leaves them without a pet for a little while.

