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  1. #1
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Another vote for the FF:T idea. And if the combat was more FF:T like in general, that'd be cool.

    You can't just make a pugilist into a monk with a name change. The guild is a boxing gym that's practically part of an arena with a ticketing office. Wouldn't they have to make a whole new guild anyway? And wouldn't it be a temple off in the middle of nowhere or something? I wouldn't mind if they called it "Boxer" instead though.

    Boxers should have stances...what happened to that?

    1) Boxing stance - good for evading, counter punching, stunning
    2) In-fighting stance - Dempsy roll! You square up close and do damage, but you're still moving in and out and left and right.
    3) puncher's stance - you're just going to get in there and do damage. Getting back out to avoid damage? Forget it.

    That's the basic rock-paper-scissors of real, basic boxing styles btw. Boxer beats puncher. In-fighter beats boxer. Puncher beats in-fighter.

    Point being, there should be no difficulty making the pugilist/boxer class be unique from monk. The real sport/style has plenty of lore and is unique enough to fill up an action bar.
    (0)

  2. #2
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Waaltar View Post
    Another vote for the FF:T idea. And if the combat was more FF:T like in general, that'd be cool.

    You can't just make a pugilist into a monk with a name change. The guild is a boxing gym that's practically part of an arena with a ticketing office. Wouldn't they have to make a whole new guild anyway? And wouldn't it be a temple off in the middle of nowhere or something? I wouldn't mind if they called it "Boxer" instead though.

    Boxers should have stances...what happened to that?

    1) Boxing stance - good for evading, counter punching, stunning
    2) In-fighting stance - Dempsy roll! You square up close and do damage, but you're still moving in and out and left and right.
    3) puncher's stance - you're just going to get in there and do damage. Getting back out to avoid damage? Forget it.

    That's the basic rock-paper-scissors of real, basic boxing styles btw. Boxer beats puncher. In-fighter beats boxer. Puncher beats in-fighter.

    Point being, there should be no difficulty making the pugilist/boxer class be unique from monk. The real sport/style has plenty of lore and is unique enough to fill up an action bar.
    Except that they aren't boxers, they're loan sharks who are involved in martial arts. I believe they are involved with gambling and psychic readings or something, been a while since I did the quests.
    (0)