you know, if you were to use the FF:T style of getting advanced jobs. they wouldn't all have to be DoW...you could throw some DoL or DoH in there. like beastmaster being 15 MDR 15 BOT. that makes more sense to me.
you know, if you were to use the FF:T style of getting advanced jobs. they wouldn't all have to be DoW...you could throw some DoL or DoH in there. like beastmaster being 15 MDR 15 BOT. that makes more sense to me.
Renaming the current stuff would be lame. How would changing pugilist to monk really work out? The guild is a bunch of gamblers and ruffians that like punching stuff. Monk would imply some kind of focused martial artist setup. Pugilist is a brawler. We have an attack called haymaker, and pummel.
However, throwing in some advanced classes with conditionals to unlock them (specific level in a specific class) would be great.
I'd like to see Samurai, Paladins, Dragoons (lancer special class!), Dark Knights (Marauder special class!), and stuff get added in.....
but it will definitely require some effort to get them. If you could just toss a new weapon on and instantly be a samurai, that would realllllly cheapen the whole addition of new classes.
TCELES B HSUP.
Know your roots!
well, right now on the forums I see two idea's getting thrown around. one idea being that classes are unlocked in a FF:T type of way (20 gladiator, 10 conj = Paladin). the other idea I see, is that you have your base classes and that the "advance" jobs are actually just specializations within that base job (gladiator has paladin spec and dark knight spec depending on your play style) and right now that idea just looks like WoW to me...but with an armory system.
I completely support this idea as well. I am not a fan of the new names. If you use the classic FF names it makes it A LOT easier for newer players especially on the PS3 release to hop right into the game since they would know what each class does.
I agree with Flower, I never had to look up what exactly a paladin did, I knew right off the bat. Gladiator however, took me a few seconds of reading before I realized what it was.
http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033 This should be required reading for all 1033's.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I see what you're trying to say cairdeas, but honestly I think the FF:T way of doing it is the better way. Level this job and this job and you get a quest to unlock THIS job. It's very final fantasy, and it would implement well in the current armory system. (even though I hate the armory system)
But you are confusing the names still. The base classes are just weapons specialists not jobs. Though you are right an the classic FFT unlock dynamic could work its how you implement being the job itself.
If I level Pugilist and Marauder and unlock the "Thief" Job. I should be able to still be a Pugilist as my Class, but Thief as my Job. It should not replace them. As well Any class should be able to use Thief as its job. If you do not allow for this then the open-ness and modularity of the current system is lost to static sets of builds and people lose the ability to experiment that we have now.
Removing that modularity would be the same as if they had locked specific subjobs to certain Main jobs on XI. Yes the player base did it themselves which is how it should be. But if someone wants to try experimenting as being a Red Mage / Warrior and tanking they should be allowed. (I have seen a Red Mage / Warrior tank better then some Paladins.)
Last edited by Cairdeas; 03-10-2011 at 09:55 PM.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
http://i51.tinypic.com/wiq9zr.jpg
If you noticed, none of the actual prerequisites to unlock anything are "classes" or "jobs" it's a skill set. in order to unlock monk you would need a 35 hand to hand rank. when people say you need to be "20 gladiator, 10 conj" to unlock paladin they're just trying to say you need a "20 sword rank, 10 healing rank".
and what you're suggesting, I just disagree. I think the current jobs should be replaceable with advanced jobs not straight being renamed. and not keeping them and trying ot make it so they have a "spec".
But then you lose the ability for any class to be any job and instead have locked in jobs with no modularity.
It would be the FFXI system without subjobs.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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