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  1. #111
    Player
    Azure_Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Azure Lite
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I dont see why ppl say using a FFT system would mean that the "basic" classes we have now would be left behind......

    if as a Black Mage (or whatever) i am a specialist, i can only use "Black magic", a White Mage can only use "White Magic", but as a CON i can use both, just not as well. So for low man stuff (like groups of 4) might it not be best to have someone doing damage and healing instead of just a healer or DD? Say im running a group dungeon or instance, that doesnt really require a fully dedicated healer (bc my PLD tank can heal himself, and i have a MRD that can use bloodbath to regen his HP) so i could run as a WHM and sit on my thumb inbetween heals or i could run as a CON and throw some tier III nukes or something.

    can just bc Black mage or White mage becomes an advanced job, does not mean that CON cant get a new identity with the implementation of the "FFT" system..... they could get some class-specific items/abilities that make them unique as well, specialization =/= better, just different people need to remember that
    (0)

  2. #112
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kurokikaze View Post
    This is what I proposed a few pages back and in another thread:



    Spread the word. Two birds with one huge rock.
    Maybe...but thats definitely not happening if the most recent interview is anything to go by:

    From FFXIVcore recent interview with Yoshi-P -

    If you take out the physical level system, do you plan on adding ability trees, sphere grid, licence grid, etc type systems (Final Fantasy spin on classic MMO character building) that will still allow us to build out our classes as we please? If so, what are your thoughts, if not, what are your thoughts on the whole physical leveling system in FFXIV?

    We're not looking to copy what other MMOs are doing. But we are looking to move in that direction, and right now the battle team has two options that they're thinking of. And basically, they're battling against which one they're going to choose. We're going to be moving in a similar direction, but it's not something that copies another game.

    And with that, we want to get back to the roots of the original Final Fantasyesque jobs like Dragoons and White Mages. So we're trying to figure out how to get that to that new type of system.


    So expect something with a Square-Enix spin on it.

    Quote Originally Posted by Azure_Heaven View Post
    I dont see why ppl say using a FFT system would mean that the "basic" classes we have now would be left behind......

    if as a Black Mage (or whatever) i am a specialist, i can only use "Black magic", a White Mage can only use "White Magic", but as a CON i can use both, just not as well. So for low man stuff (like groups of 4) might it not be best to have someone doing damage and healing instead of just a healer or DD? Say im running a group dungeon or instance, that doesnt really require a fully dedicated healer (bc my PLD tank can heal himself, and i have a MRD that can use bloodbath to regen his HP) so i could run as a WHM and sit on my thumb inbetween heals or i could run as a CON and throw some tier III nukes or something.

    can just bc Black mage or White mage becomes an advanced job, does not mean that CON cant get a new identity with the implementation of the "FFT" system..... they could get some class-specific items/abilities that make them unique as well, specialization =/= better, just different people need to remember that
    I dont think anyone is arguing against that, just arguing against straight changing Gladiator or Conjurer into traditional FF names without really altering the classes much...which definitely wont fix or help anything.
    (0)
    Last edited by Teknoman; 03-09-2011 at 02:51 PM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #113
    Player

    Join Date
    Mar 2011
    Posts
    34
    I'm also in agreement with proposed name changes. It would make the game so much better imo.
    (0)

  4. #114
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by 3rbi View Post
    I'm also in agreement with proposed name changes. It would make the game so much better imo.
    It would only help distinct, not like it would be a "GAME BREAKING" feat.
    (0)

  5. #115
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Kurokikaze View Post
    This is what I proposed a few pages back and in another thread:



    Spread the word. Two birds with one huge rock.
    I am not a fan of that specific suggestion, but only because I think it limits us unnecessarily much. In other games there are for example traits and skills for my class I will never see simply because reallocation has been made so difficult. That is not how it should be.

    Your picture, as is, is much like what Yoshida has proposed before too. It's either specialization or advanced classes at this point. However, with more flexibility as there should be. I could see them limit the customization possibilities a bit more than currently, but not much is needed.
    (0)

  6. #116
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    It would only help distinct, not like it would be a "GAME BREAKING" feat.
    The game is surviving on its Final Fantasy name - not its merit. So renaming to the more familiar and loved name(s) from its roots would help substantially in some fashion. No one is talking about it be a game breaking feature.
    (0)

  7. #117
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Like someone already said, they need to fix (uniqueness for each) these actual classes without changing their names. I would love to see classic FF classes but only like ADV jobs.
    These could be obtained like paths from the base class (es. gladiator: path 1. paladin ; path 2. dark knight). Or combining more classes to obtain others (es. gladiator + thaumaturge = dark knight). That would be really neat.
    (0)

  8. #118
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Munba View Post
    Like someone already said, they need to fix (uniqueness for each) these actual classes without changing their names. I would love to see classic FF classes but only like ADV jobs.
    These could be obtained like paths from the base class (es. gladiator: path 1. paladin ; path 2. dark knight). Or combining more classes to obtain others (es. gladiator + thaumaturge = dark knight). That would be really neat.
    I would very much welcome a FF tactics style of approach to unlocking jobs. That, plus coupling it with quest to actually get it (even when the pre-requisite jobs are leveled) would help with the longevity of the game plus open more avenues for the world's history.
    (0)

  9. #119
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    I'd say I'm against the classes' names being changed. They have individual concepts, many of them important to the game lore - Conjurers are not white mages, for instance, they're basically Gridania's elemental priests and have magic that reflects as much.

    In the end I guess I'm not massively, massively bothered but, yes, I'd much prefer the classic Final Fantasy classes be implemented uniquely down the line at some point.. or not at all.
    (0)
    Last edited by Fensfield; 03-09-2011 at 08:07 PM.

  10. #120
    Player
    Starfall's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Reza Starfall
    World
    Hyperion
    Main Class
    Archer Lv 50
    Yoshi-P on class names in the interview with Eorzeapedia:

    Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

    A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

    Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation

    Full interview @ Eorzeapedia
    (0)

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