Page 10 of 18 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 172
  1. #91
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    You could compare the traditional name change to just FFXI, but it is really more a traditional Final Fantasy naming scheme period, not including 13. Many different FF games have had white mage, black mage, Etc. And any true FF fan would like to continue seeing these names. Plus you can make really funny jokes about each of them.
    (0)

  2. #92
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kurokikaze View Post
    THM -> RDM (heals/buffer)
    That should read more like:

    GLA -> RDM (requiring THM and CON leveled to some degree to unlock)

    It'd be tricky to insert the mandatory rapier, though. The advance/prestige class approach would probably work better towards that idea.
    (0)

  3. #93
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I'm not hung up on names so much. I would like to see the classic archetypes though. I kinda like the idea of the current classes having paths or trees they can follow to be more specialized. Like Gld >> Pld for instance, though I wouldnt care if they called the class Traditional Tank or Super Meat, just as long as it still was basically Paladin.
    (0)

  4. #94
    Player
    TwoListen's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Two Listen
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CSLionheart View Post
    Generally, I am in support of this. I would love to see some classic Final Fantasy classes in the mix. And, out of the two ideas Yoshi-P mentioned in his recent interview on eorzeapedia, I prefer the advanced job option, similar to FFXI. Make the classic FF jobs available when certain conditions are met. Possibly a Final Fantasy Tactics-like system. For example, in order to unlock Paladin, you need Gladiator 30 and Conjurer 20. Then maybe you would be able to flag a quest to finally unlock the job.

    Edit: Sorry, I should have made this more clear, I'm not for changing the current class names to classic Final Fantasy class names. What I'm asking for is the addition of classic FF classes to the ones we have now.
    Add one more to the list of those who think this would be an awesome way to implement new classes/class names.
    (0)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Ok so they take the FFT route and people start playing advanced classes... What happens to the old classes? That is the biggest flaw with this proposal.

    All you're doing with this is introducing new classes into the game without fixing the current problems. That is more work and doesn't resolve the underlying issue; class uniqueness. It's as stupid as the people asking for Arcanist and Musketeer totally oblivious to the fact that we have two entire disciplines that do not work.

    Branching off into specs is the better approach unfortunately.
    (0)
    Last edited by Kurokikaze; 03-09-2011 at 10:15 AM.

  6. #96
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Kurokikaze View Post
    Ok so they take the FFT route and people start playing advanced classes... What happens to the old classes?
    Those classes continue to progress. When Paladin was made available in FFXI, players did not stop playing Warrior. Warrior continued to progress, as did Paladin.
    (0)

  7. #97
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I am in the specialization camp. Gain access to the correct types of skills. load out your skill bar correctly and game gives you a digital cookie by changing your class identifier to x. while you are under that designation the game could modify the underlying math magic for attack, def, hp, mp, spell potency, buff/debuff durations the list goes on. Class locked gear and weapon variants for these sub classes. Even quested "Signature" Abilities to further cement the identity of the specializations.

    The paradigms for the "Traditional" classes are alive and well with in the armory right now its just up to us to piece them together. The thing about this way is it keeps every thing fluid and nimble like it is now and adds a layer of order to the chaos. you would see some one designated as a Paladin and you would have a general idea (with in a reasonable margin) of what that character is loaded out with and by virtue of knowing what it takes to classify as one of the specialized classes you define the originating class.

    I might be rambling here to some but let me try to give an example of what i am typing about.

    Lets say you are currently a marauder. Load your bar out with purely offensive skills and you would qualify as a berserker. Load out Defensively and earn the class designation of viking. If you are feeling really frisky you can load out offensively and add in some of the Absorbs and Syphons from Thm to Qualify for the coveted Dark Knight title. Or you can load out with a balance of attack and defense skills to Keep your title of Marauder.

    Its what were already doing with the armory just with the game giving it recognition and broadcasting it to other players.
    (0)

  8. #98
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Sorel View Post
    Those classes continue to progress. When Paladin was made available in FFXI, players did not stop playing Warrior. Warrior continued to progress, as did Paladin.
    Yeah cause Warrior worked and was an acceptable class in its own right... Why is it hard to understand that the current classes aren't functional in any sense of the word? All you're suggesting is extra classes and hoping that the others fade away and are forgotten. That is hiding a flaw with content or putting a new rug on a dirty floor.
    (0)

  9. #99
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Griss View Post
    I am in the specialization camp. Gain access to the correct types of skills. load out your skill bar correctly and game gives you a digital cookie by changing your class identifier to x. while you are under that designation the game could modify the underlying math magic for attack, def, hp, mp, spell potency, buff/debuff durations the list goes on. Class locked gear and weapon variants for these sub classes. Even quested "Signature" Abilities to further cement the identity of the specializations.

    The paradigms for the "Traditional" classes are alive and well with in the armory right now its just up to us to piece them together. The thing about this way is it keeps every thing fluid and nimble like it is now and adds a layer of order to the chaos. you would see some one designated as a Paladin and you would have a general idea (with in a reasonable margin) of what that character is loaded out with and by virtue of knowing what it takes to classify as one of the specialized classes you define the originating class.

    I might be rambling here to some but let me try to give an example of what i am typing about.

    Lets say you are currently a marauder. Load your bar out with purely offensive skills and you would qualify as a berserker. Load out Defensively and earn the class designation of viking. If you are feeling really frisky you can load out offensively and add in some of the Absorbs and Syphons from Thm to Qualify for the coveted Dark Knight title. Or you can load out with a balance of attack and defense skills to Keep your title of Marauder.

    Its what were already doing with the armory just with the game giving it recognition and broadcasting it to other players.
    And your suggestion is: Keep what we have now but give it a shiny name/class icon so its cool. No, sorry... but that clearly will NOT solve the issue plaguing classes now just going by the fact that its an issue to begin with.

    Let's call a THM with a defensive load out a Mystic Knight from FF5. Then people will forget how broken it is.

    I said it earlier in the thread: "Jack of all, master of none. That is the problem with these classes."
    (0)

  10. #100
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by Grundy View Post
    No, no, no, no NO!

    A Marauder is not a warrior, a Conjurer is not a White Mage. If you want traditional classes, have them introduced additionally to the game in one of the two suggestions outlined in Letter V. Changing the current classes is not required and -I think- would be like an admission of defeat. I love that the Devs are listening to the community for game suggestions, but I also want them to retain the ability to think for themselves!
    the admission of defeat was already proclaimed by the firing of the developers. the game does not feel like a FF without the classic classes and names. players should not have to grind through the game to end up acheiving something that was standard in ffxi, like a WHM or BLM....
    (0)

Page 10 of 18 FirstFirst ... 8 9 10 11 12 ... LastLast