I agree with many who have stated the "Classic" jobs should be the Advanced Classes which take a combination of required traits from their corresponding classes.
My Suggestion:
All Armory Roles (PGL, GLD, CON, etc) should be Rank 50 or less - These would have more generic armor types, and would have are a fixed number of actions and traits which are needed to master the basic classes.
All Advance Roles (WHM, DRK, MNK, etc) should be required to be Rank 51 plus - These would have the classic equipment designs, and have contain Role-Specific actions and traits like Steal, Ancient Magics, and so-on. (this would likely require the shifting of existing actions assigned to basic classes)
For example: For Monk, you would need to unlock certain skills from Pugilist, say all the ones up to 50, and some Marauder and Gladiator skills from lower levels, say 20 or 30. Once you have met those requirements, you could set your class to Monk, and have a new set of skills open to you above 50.
Same thing for Thief; you would need Gladiator (for Dagger Skill), and Pugilist (for Evasion). WHM would need Conjurer and Sentinel (Shield).
Once you reach 51, you were given two sets of AP; one set for non-role-specific skills, and one set for role-specific skills. This would allow classes to still be able to customize their list of skills to make them a bit more individualized.
Of course, this is just an example, and I'm sure there would be issues trying to balance the requirements, but I think this would be an enjoyable way of introducing the classic FF names. Also, it would be one more thing for a player to Strive Towards; which is missing a bit from the game right now.

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