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  1. #1
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    How bout this..

    lets say we are CON now...and when we equip blackmagecloth+wizardhat and equip Burn(or other R14 offensive spell) automaticaly new SP bar unlocked to class BLM. automatic trait that is [offensive spell+20%MagicPotency buff-10%Duration] while we on "BLM" title, the SP we get also goes to CON...so classing BLM also classing the base job CON

    and lets say we are GLA...when we equip platearmor+heavyshield and we equip Cure we automatically titled as PLD..which it has automatic trait that is [Def+20% Healing Potent+10% Evade-10%]...classing PLD also ranking up the base job GLA...

    just like that with bit tweaking...maybe we can add quest unlock or something...

    ================================================

    better idea: maybe trait that I mention can be used as "unlocker" opposed to equipping cure or spells, and to get it we must do certain quest.....
    (0)
    Last edited by Aion; 03-10-2011 at 12:19 PM.
    Aion Zwei - Masamune

  2. #2
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    you know, if you were to use the FF:T style of getting advanced jobs. they wouldn't all have to be DoW...you could throw some DoL or DoH in there. like beastmaster being 15 MDR 15 BOT. that makes more sense to me.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by CSLionheart View Post
    Generally, I am in support of this. I would love to see some classic Final Fantasy classes in the mix. And, out of the two ideas Yoshi-P mentioned in his recent interview on eorzeapedia, I prefer the advanced job option, similar to FFXI. Make the classic FF jobs available when certain conditions are met. Possibly a Final Fantasy Tactics-like system. For example, in order to unlock Paladin, you need Gladiator 30 and Conjurer 20. Then maybe you would be able to flag a quest to finally unlock the job.

    Edit: Sorry, I should have made this more clear, I'm not for changing the current class names to classic Final Fantasy class names. What I'm asking for is the addition of classic FF classes to the ones we have now.
    The only big weak point with this, is that if you implement advanced classes you have to create an entirely new skillset (that involves animations effects and such) for each advanced class you create. I think advocating such an option means overstimating the resources SE can divert from the development of other areas of the game (that need a lot of work, many of them) to creating a large number of advanced classes, relative skillset and all the needed assets.

    A possible solution partially retaining the concept of an advanced class would be using advanced classes as a "bonus" on top of normal classes. IE: When you unlock say, Paladin (let's use your example, with GLA 30 and CON 20 but the numbers can be very different, and maybe a quest on top of it), you're entitled to equip holy swords in addition to swords.
    You can STILL equip normal swords to be a normal gladiator, with the usual gladiator skillset.
    If you equip an Holy Sword, instead, you're a paladin, retaining the same rank as your gladiator (not to force people to level a whole class for just a few skills), you still retain a large part of the gladiator skillset, but some skills are replaced by a more specialized set of skills that are exclusive to paladins (say one every 5-10 levels, depending on resources and implementation costs/times).

    Implementing it this way would, IMHO, require a more realistic amount of development resources/time, reintroduce the Final Fantasy flavor classes, help specialization (advanced classes would be more specialized in their skillset), and make happy even the (few?) that still enjoy the previous FFXIV classes, and want to continue playing them without feeling inferior/left behind.
    (0)
    Last edited by Abriael; 03-10-2011 at 12:37 PM.

  4. #4
    Player
    Arkhan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    13
    Character
    Arlisia Bladewind
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Renaming the current stuff would be lame. How would changing pugilist to monk really work out? The guild is a bunch of gamblers and ruffians that like punching stuff. Monk would imply some kind of focused martial artist setup. Pugilist is a brawler. We have an attack called haymaker, and pummel.

    However, throwing in some advanced classes with conditionals to unlock them (specific level in a specific class) would be great.

    I'd like to see Samurai, Paladins, Dragoons (lancer special class!), Dark Knights (Marauder special class!), and stuff get added in.....

    but it will definitely require some effort to get them. If you could just toss a new weapon on and instantly be a samurai, that would realllllly cheapen the whole addition of new classes.
    (0)
    TCELES B HSUP.

    Know your roots!

  5. #5
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    well, right now on the forums I see two idea's getting thrown around. one idea being that classes are unlocked in a FF:T type of way (20 gladiator, 10 conj = Paladin). the other idea I see, is that you have your base classes and that the "advance" jobs are actually just specializations within that base job (gladiator has paladin spec and dark knight spec depending on your play style) and right now that idea just looks like WoW to me...but with an armory system.
    (0)

  6. #6
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    I completely support this idea as well. I am not a fan of the new names. If you use the classic FF names it makes it A LOT easier for newer players especially on the PS3 release to hop right into the game since they would know what each class does.
    (0)

  7. #7
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I agree with Flower, I never had to look up what exactly a paladin did, I knew right off the bat. Gladiator however, took me a few seconds of reading before I realized what it was.
    (0)

  8. #8
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033 This should be required reading for all 1033's.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I see what you're trying to say cairdeas, but honestly I think the FF:T way of doing it is the better way. Level this job and this job and you get a quest to unlock THIS job. It's very final fantasy, and it would implement well in the current armory system. (even though I hate the armory system)
    (0)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    But you are confusing the names still. The base classes are just weapons specialists not jobs. Though you are right an the classic FFT unlock dynamic could work its how you implement being the job itself.

    If I level Pugilist and Marauder and unlock the "Thief" Job. I should be able to still be a Pugilist as my Class, but Thief as my Job. It should not replace them. As well Any class should be able to use Thief as its job. If you do not allow for this then the open-ness and modularity of the current system is lost to static sets of builds and people lose the ability to experiment that we have now.

    Removing that modularity would be the same as if they had locked specific subjobs to certain Main jobs on XI. Yes the player base did it themselves which is how it should be. But if someone wants to try experimenting as being a Red Mage / Warrior and tanking they should be allowed. (I have seen a Red Mage / Warrior tank better then some Paladins.)
    (0)
    Last edited by Cairdeas; 03-10-2011 at 09:55 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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