I actually don't really mind the 1 class per character in other MMOs. Mainly cause I like making different characters let them be different races and genders. To me it was more fun playing different races and looking characters rather then the same one all the time. Guess its just a preference thing.
Pretty much, especially since more MMOs (asian ones at least) are adapting the multiple class per character model now, though still kinda limited.I actually don't really mind the 1 class per character in other MMOs. Mainly cause I like making different characters let them be different races and genders. To me it was more fun playing different races and looking characters rather then the same one all the time. Guess its just a preference thing.
I've heard you know that sometimes on the internet people disagree with one another and that it's ok to do so. Your free to believe what you will man and I got no malice against you. Just be alright dude and your true to your ideas so thats good too.
Last edited by Jadi; 11-03-2012 at 05:01 AM.
Yea.. maybe we can get a way to alter ourselves somewhat.. currently there is gear to do so. And you know I'm also thinking that when you want to change your role for a class/job not only do you have the job stone to change but you modify your gear as well.. it's all very flexible but it takes time investment to get all the situational gear accumulated.I actually don't really mind the 1 class per character in other MMOs. Mainly cause I like making different characters let them be different races and genders. To me it was more fun playing different races and looking characters rather then the same one all the time. Guess its just a preference thing.
I'm sure. The problem is that what constitutes gameplay mechanics and what is just content isn't really a matter of opinion.
A cutscene is content. The fact that you can influence the outcome of the cutscene by selecting a dialogue options (or by pressing the right key in a quicktime event, or by having built up points towards a certain outcome in previous choices, or in the main ways you could do such a thing) is a mechanic.
You've said that like three of four timesI'm sure. The problem is that what constitutes gameplay mechanics and what is just content isn't really a matter of opinion.
A cutscene is content. The fact that you can influence the outcome of the cutscene by selecting a dialogue options (or by pressing the right key in a quicktime event, or by having built up points towards a certain outcome in previous choices, or in the main ways you could do such a thing) is a mechanic.
Last edited by Jadi; 11-03-2012 at 05:13 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.